Turn 8: The First Temple"Ooh...Shiny blue stuff!."
"Microline?! Destroy it!"
"No no, adamantium dear."
"What's wrong with microline? Got a problem?"
"LOOK AT IT! YOUR EYES WILL BLEED!"
Many hours of discussing microline and the colour blue later...
Create several chunks of floating rock inside the sphere...All of random rocks, EXCEPT MICROLINE. If I have another act, create machines with no free-will to mine out the adamantium overtime and stockpile it on the rocks
[2+1] You create a handful of relatively small floating rocks.
[3+1] You successfully create several mindless boxlike automatons to dig away at the blue stuff. They're quite slow due to its hardness, but they're better than nothing.
"Damnit. Someone help me take this turtle out!"
Attempt to shrink and contain the turtle in "hell"
[3] You- AHHHH SUPERHOT MATTER AHHHH
You're not really hurt, but your turtle containment efforts are disrupted, and this stuff is clinging to you. It seems Derm has come to the aid of his ravening beast!
On that note, Mobkogoth, satisfied that all is going well for now, shall focus on using his shapeshifting powers to form himself into a stronger, more resistant form of helmet, the main features still being the glowing emerald set in the forhead, and the dark holes left in the faceplate in the shape of eyes and a mouth.
As much as he prefers his tophat form, he forsees danger in the near future...
[5+1] You utterly transform yourself into a durable, warlike helm. In fact, you're too sturdy for even yourself to affect easily...
1. Grant my minions incredible stamina, so that they can continue to serve me without exhaustion.
2. Create a floating temple to my glory above the craggy spire.
[Provisional] 3. Expand the surrounding lands to include a dark forest.
[5] You successfully grant your minions incredible stamina, allowing them to carry out your bidding without care for rest.
[4] You create a grand floating temple to yourself. Its simple presence strengthens you imperceptibly, and you suspect your power is stronger there.
[2] You create several stunted weeds, resulting in very, very sparse scrubland surrounding the cliffs.
Undo my last screw up...
[1] You successfully spread the dirt around into more of a condensed dustcloud than a thing of proper soil.
...youdamnit.
Fire a beam of sun-heated liquid matter at Azundan. Rescue the turtle!
[5+1] vs [3] You launch an explosive bolt of superheated matter at Azundan. It strikes true, disrupting his foul efforts against your turtle. Some of it even sticks to him, hampering him further.
Derm (dermonster)
-Chaos
-Matter
-Energy
>>Obsession: -1 to actions not involving aiding the turtle
Horace (Dave1004)
-Life
-Death
-Creation
The Pantheon (Micelus)
-Life
-Randomness
-Machinery
Thrakor (Toaster)
-Obedience
-Spirit Energy
-Earth
Mobkogoth (Yoink)
-Mind Control
-Headgear-Related Shapechanging
-Mass Hallucinations
>>Transformed: +1 to defensive rolls, -1 to transforming self
Azundan (antonsan)
-Life
-Prosperity
-Order
>>Hampered: -1 to harming turtle while covered in matter
You were correct about having another Act, Toaster. Hot matter does not qualify as matterenergy for bonuses, derm. :I