Turn 2: TreacheryFlood a very large space with various gases.
[4] You create a billowing cloud of various gases. It starts thinning out into the surrounding void rather quickly, though.
You feel a foreign will grapple with your own for supremacy. The stalemate ends with neither the victor; notably, you do not know who or what the aggressor was or wished.
Try again.
[4] You successfully create a pretty green-and-blue sphere. This one's big enough for you to stand on, and could probably fit you inside of it standing up, were it hollow.
Mobkogoth shall send his mental probes out, touching the consciousness of the One known as Horace, subtly planting the vage blueprints of a humanoid creature, with thick sand-coloured skin, four arms (two of which are slender for manipulating objects, two of which end in large claws for digging and hunting) and barbed horns upon their bodies.
He shall make it a small thing at first, just the beginnings of an idea, and then let it grow as though Horace himself is the one imagining it. Horace should rightly feel rather proud of His/Itself for thinking up such a powerful creature.
[4+1] vs [1] You worm your idea into the unsuspecting deity's mind. He'll find it difficult to focus on anything else before long.
Then, the Dread Tophat turns its malicious attention towards the once-human wizard, Derm, his semi-mortal mind far more malleable for the Hat's machinations. Within this fertile ground Mobkogoth shall plant the seeds of a creeping paranoia, nothing too overt, simply a few distorted, fleeting visions of an army of brutish, sand-coloured creatures, bearing four arms and vicious horns; as they swarm in and destroy all the Wizard had strived to create.
With those two small, opening gambits complete, the tophat shall indulge itself in a mischievous smile, and wait...
[1+1] vs [2] You lock wills with the former human, but are unable to overcome him. The stalemate ends in him knowing that some foreign power dared assail him, but not who or what.
1: Create a land for my followers to live on. A nice mountain, with a shrine to me at the top.
[6+1] You create a massive, craggy spike, beautiful to those in tune with the earth, but nothing that anything that cannot climb could ever live on. You cannot create a shrine atop it at the same time, but that's okay. It's practically a monument to the earth anyway.
2: Now, my followers! As I was once humanoid, so shall my followers be. They will be supremely loyal to me.
[1] The things you create are most definitely not humanoid, being shifting, tentacled black aberrations. This is almost for the better, as they're certainly able to slither over the sheer faces of their new home, but there's treachery in their hearts.
Idle
While you do not act, a brilliant idea begins to grow within you. Humanoids... with thick, sand-colored skin and four arms- one pair for fine manipulation, one pair for digging through the soil... protected by horns, yes...
It's just an idea for now, of course, but you can't imagine you'd be very enthusiastic about creating anything living in their place.
Derm (dermonster)
-Chaos
-Matter
-Energy
Horace (Dave1004) [1 Act]
-Life
-Death
-Creation
>>Obsession; -1 to creating non-obession template life
The Pantheon (Micelus) [1 Act]
-Life
-Randomness
-Machinery
Thrakor (Toaster)
-Obedience
-Spirit Energy
-Earth
Mobkogoth (Yoink)
-Mind Control
-Headgear-Related Shapechanging
-Mass Hallucinations
Azundan (antonsan)
-Life
-Prosperity
-Order