Summer of 11
The first successful cave-in of Anrizid has commenced! In order to power the pumps, it was decided to utilize the river itself to support a series of waterwheels, located shortly underground. Tunnels were dug, waterwheels built, drainage produce, and floodgates installed. The question remained, what would be the best way to bring the water into the tunnel cleanly and totally? Cave-ins, of course. The lead miner was ordered to dig under the tunnel, which he was NOT happy with and complained of the moist stone constantly, but he did his job. A small weight was then constructed above the river, and dropped. Eventually. After several attempts it was discovered that the stairs leading to the weight were keeping it supported, despite having no real contact. Once deconstructed, the lever was pulled, the support gave way, and the weight dropped cleanly into the river, diverting it into the prepared tunnel smoothly.
The chief mechanic, a Great Mechanic (level 11) has drowned.
Running 215 FPS.
Upon letting it function, a grave mistake was discovered. It appears that the magma rising from the depths grew more powerful than the engineers had imagined. While there would have been a flogging to dish out, the engineer is currently clogging the drainage pipe and jamming open one of the floodgates, so punishment will be delayed.
An error in design allowed magma to floor the waterwheel area almost instantly, burning away the axles and obsidianizing the drainage tunnel, shutting down the whole thing within seconds of start. There are still 4 solid layers of magma at the bottom of the tunnel, it had managed to move a LOT of fluids during the time it was active.
Still 200 FPS - the no-contact pumpstack worked flawlessly for FPS, though suffered for efficiency as magma would slip out the sides and not get caught by the next pump.
NOTE: Changed first post to reflect the current progression of construction. We are now "In Pursuit of Magma".