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Author Topic: Crutch-Walking  (Read 661 times)

Dr.Propz

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Crutch-Walking
« on: December 31, 2011, 05:25:40 pm »

Do you think that crutch walking should be leveled up while fast traveling? I normally fast travel everywhere and I would think that it would have leveled the skill up, but it apparently does not. Your thoughts? Maybe it would be to easy to level the skill up?
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Loud Whispers

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Re: Crutch-Walking
« Reply #1 on: December 31, 2011, 05:51:40 pm »

Crutch walk over mountains. Like a BOUSE.

Problem solved :P

the woods

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Re: Crutch-Walking
« Reply #2 on: December 31, 2011, 08:55:49 pm »

Well, Dr.Propz, my thoughts on the matter are that it's an unusual skill for a game in the first place, and that the skill itself requires some examination. I expect that in an escapist, facile game, an adventurer would rely more on a helpful pegasus (or even a mule), wizardly assistance, or turning into a snake to treat the wound. In the realm of Armok, there are only crutches for your shattered bones. If you are ultimately powerful and have an entire fortress lying around for you, there is also the option of traction benches, stone tables and soaked bandages. Your adventurer develops and processes the raw data of his or her fantastic and trying experiences so that the meat of the body can exist in a malevolent realm of ruin. The crutch walker skill reinforces the inevitability that creatures who can feel pain always will, for as long as it takes. The fate of any creature lies somewhere between torment and nihility. The crutch walker has the will to continue standing in and confronting such an absurd universe, the unblinking target of guaranteed pain, held up by any remaining limbs and the love of the crutch maker.
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Dr.Propz

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Re: Crutch-Walking
« Reply #3 on: December 31, 2011, 10:46:41 pm »

Crutch walk over mountains. Like a BOUSE.

Problem solved :P

I did. I'm only an expert walker still

Well, Dr.Propz, my thoughts on the matter are that it's an unusual skill for a game in the first place, and that the skill itself requires some examination. I expect that in an escapist, facile game, an adventurer would rely more on a helpful pegasus (or even a mule), wizardly assistance, or turning into a snake to treat the wound. In the realm of Armok, there are only crutches for your shattered bones. If you are ultimately powerful and have an entire fortress lying around for you, there is also the option of traction benches, stone tables and soaked bandages. Your adventurer develops and processes the raw data of his or her fantastic and trying experiences so that the meat of the body can exist in a malevolent realm of ruin. The crutch walker skill reinforces the inevitability that creatures who can feel pain always will, for as long as it takes. The fate of any creature lies somewhere between torment and nihility. The crutch walker has the will to continue standing in and confronting such an absurd universe, the unblinking target of guaranteed pain, held up by any remaining limbs and the love of the crutch maker.
That's deep...
Too deep
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Loud Whispers

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Re: Crutch-Walking
« Reply #4 on: December 31, 2011, 10:52:31 pm »

Dig deeper.