Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 11

Author Topic: Interest check: New C@W game?  (Read 7049 times)

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: Interest check: New C@W game?
« Reply #75 on: December 31, 2011, 11:56:13 pm »

The number of colonies is likey to be high, hence, I suggest not mixing time based grwth and investment based growth. Just keep them restricted to investments until they convert to a normal province.
Logged

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: Interest check: New C@W game?
« Reply #76 on: December 31, 2011, 11:57:00 pm »

Ok, then I think I'll go with a "set amount of time, can 'buy' with investment" scheme.
Investment is a flat cost.



Right now, according to the stats, clippers rule in transport :3
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Interest check: New C@W game?
« Reply #77 on: December 31, 2011, 11:59:08 pm »

Well, if 18th Century gets through, things can go bad real fast if a good history nut can take advantage of it.

Speaking of which, is Research gonna return in here?
Logged

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: Interest check: New C@W game?
« Reply #78 on: December 31, 2011, 11:59:41 pm »

Ok, then I think I'll go with a "set amount of time, can 'buy' with investment" scheme.
Investment is a flat cost.



Right now, according to the stats, clippers rule in transport :3

I suggest altogether ignoring time based growth for colonies. Keeping track of that and investment simultaneously will require all the more work.

As for research, I do believe we are heading towards having different tech levels.
Logged

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Interest check: New C@W game?
« Reply #79 on: January 01, 2012, 12:00:34 am »

Well, if 18th Century gets through, things can go bad real fast if a good history nut can take advantage of it.

Speaking of which, is Research gonna return in here?
I believe he already said that there will be the normal technologies like "Ballistics" and you can research named technologies.

Ok, then I think I'll go with a "set amount of time, can 'buy' with investment" scheme.
Investment is a flat cost.



Right now, according to the stats, clippers rule in transport :3

I suggest altogether ignoring time based growth for colonies. Keeping track of that and investment simultaneously will require all the more work.
How much more work would it require? I mean it's only keeping track of how long it's been a colony, which shouldn't be so hard.
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: Interest check: New C@W game?
« Reply #80 on: January 01, 2012, 12:03:20 am »

Well, if 18th Century gets through, things can go bad real fast if a good history nut can take advantage of it.

Speaking of which, is Research gonna return in here?
I believe he already said that there will be the normal technologies like "Ballistics" and you can research named technologies.

Ok, then I think I'll go with a "set amount of time, can 'buy' with investment" scheme.
Investment is a flat cost.



Right now, according to the stats, clippers rule in transport :3

I suggest altogether ignoring time based growth for colonies. Keeping track of that and investment simultaneously will require all the more work.
How much more work would it require? I mean it's only keeping track of how long it's been a colony, which shouldn't be so hard.

That depends on wheter growth is linear. If it is not, prepare for Fun: {(Base+Investmet)Growth]+Investment}Growth...
Logged

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Interest check: New C@W game?
« Reply #81 on: January 01, 2012, 12:03:50 am »

I assume it'd be linear, but you could speed things up by pouring some money into the colony.
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Skyrunner

  • Bay Watcher
  • ?!?!
    • View Profile
    • Portfolio
Re: Interest check: New C@W game?
« Reply #82 on: January 01, 2012, 12:04:49 am »

@Azthor

Its a fixed amount per level :3

If I really wanted to make it a function, I always have Excel, which I heavily use in the Mabinogion.

Also, happy new year for those in the US!
Logged

bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

adwarf

  • Bay Watcher
    • View Profile
Re: Interest check: New C@W game?
« Reply #83 on: January 01, 2012, 12:06:23 am »

Also, happy new year for those in the US!
To bad I am underage ...
Logged

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: Interest check: New C@W game?
« Reply #84 on: January 01, 2012, 12:06:45 am »

I assume it'd be linear, but you could speed things up by pouring some money into the colony.

If you use linear progression, yes, it is feasible, but then it'd be best if investment cost scaled faster with levels than the time cost, for balance purposes.
Logged

adwarf

  • Bay Watcher
    • View Profile
Re: Interest check: New C@W game?
« Reply #85 on: January 01, 2012, 12:08:16 am »

Also Skyrunner where are we on my flying fleet of single cannon sloops appearing in this?
Logged

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: Interest check: New C@W game?
« Reply #86 on: January 01, 2012, 12:08:40 am »

Also Skyrunner where are we on my flying fleet of single cannon sloops appearing in this?

Wouldn't zeppelins do?
Logged

Bdthemag

  • Bay Watcher
  • Die Wacht am Rhein
    • View Profile
Re: Interest check: New C@W game?
« Reply #87 on: January 01, 2012, 12:09:14 am »

I personally prefer realism in my games, thank you very much :P

But yeah Zeppelins would do in that case Adwarf.
Logged
Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: Interest check: New C@W game?
« Reply #88 on: January 01, 2012, 12:10:26 am »

Any thoughts on a simple trade system, or is that overdoing it?
Logged

CyberGenesis

  • Bay Watcher
    • View Profile
Re: Interest check: New C@W game?
« Reply #89 on: January 01, 2012, 12:10:32 am »

Ignore terenos, he's in - otherwise i'll be bored and have no one to stab in the eyes
Logged
Everything below this line is a distant memory
------------------------------------------------------
Evil Genius - Round 1 - Concluded
Evil Genius - Round 2 - Scrapped
Planet@War: Starting Soon
Pages: 1 ... 4 5 [6] 7 8 ... 11