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Author Topic: Interest check: New C@W game?  (Read 7068 times)

Azthor

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Re: Interest check: New C@W game?
« Reply #45 on: December 31, 2011, 11:24:10 pm »

Logistics would be easy to incorporate, range, not so much. I mean, battles take place in territories and units actual specific positions aren't tracked. If it's factored like Initiative and controls which unit attacks first, maybe.

Logistic range: Your metropolis' overall ability to administrate and deploy military according to a given distance. I take it you meant firing range... You are correct in that it would be quasi impossible to track it, I suggest simply giving  ranged units a number of free volleys at the start of the battle, depending on terrain and wheter it was an abush.
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Phantom

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Re: Interest check: New C@W game?
« Reply #46 on: December 31, 2011, 11:25:15 pm »

I mean, battles take place in territories and units actual specific positions aren't tracked. If it's factored like Initiative and controls which unit attacks first, maybe.
That is reserved for when the actual game of  C@W comes out in 2020
Well, when that happens they'd have to give royalties to me for starting the first C@W on here.

Logistics range can be how far a ship can fight from a supply source AKA an island or a treasure ship.
Yes, quite.

As for land units, would it be possible to use them as defensive units and boarders to recover enemy ships intact?

NINJA EDIT: HOW FAST DO YOU PEOPLE POST. I MEAN, REALLY.
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Skyrunner

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Re: Interest check: New C@W game?
« Reply #47 on: December 31, 2011, 11:26:07 pm »

Umm...were you or were you not talking to me?
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Phantom

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Re: Interest check: New C@W game?
« Reply #48 on: December 31, 2011, 11:26:22 pm »

I was speaking to you.
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Azthor

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Re: Interest check: New C@W game?
« Reply #49 on: December 31, 2011, 11:26:49 pm »

I mean, battles take place in territories and units actual specific positions aren't tracked. If it's factored like Initiative and controls which unit attacks first, maybe.
That is reserved for when the actual game of  C@W comes out in 2020
Well, when that happens they'd have to give royalties to me for starting the first C@W on here.

Logistics range can be how far a ship can fight from a supply source AKA an island or a treasure ship.
Yes, quite.

As for land units, would it be possible to use them as defensive units and boarders to recover enemy ships intact?

NINJA EDIT: HOW FAST DO YOU PEOPLE POST. I MEAN, REALLY.

Certainly feasible, albeit it'd require a calculation of the ships' capacity and add even more work for the would be GMs.
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Bdthemag

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Re: Interest check: New C@W game?
« Reply #50 on: December 31, 2011, 11:27:30 pm »

I'd be up for a Naval C@W, sounds interesting.

Don't know whether or not this idea is plausible, but could it be possible that you get some kind of bonus and a penalty for certain government types? I never was interested in the whole fighting in C@W, mainly the diplomacy.

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Taricus

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Re: Interest check: New C@W game?
« Reply #51 on: December 31, 2011, 11:28:07 pm »

I mean, battles take place in territories and units actual specific positions aren't tracked. If it's factored like Initiative and controls which unit attacks first, maybe.
That is reserved for when the actual game of  C@W comes out in 2020
Well, when that happens they'd have to give royalties to me for starting the first C@W on here.

Logistics range can be how far a ship can fight from a supply source AKA an island or a treasure ship.
Yes, quite.

As for land units, would it be possible to use them as defensive units and boarders to recover enemy ships intact?

NINJA EDIT: HOW FAST DO YOU PEOPLE POST. I MEAN, REALLY.

Certainly feasible, albeit it'd require a calculation of the ships' capacity and add even more work for the would be GMs.

Well, it can be simplified to a point.

And phantom, Very fast :P

EDIT: I'd like to see that too if it wasn't for the extra work a GM would have to put into it.
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adwarf

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Re: Interest check: New C@W game?
« Reply #52 on: December 31, 2011, 11:29:25 pm »

We need a basic calculation, and rolling program for C@W games >.>
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Azthor

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Re: Interest check: New C@W game?
« Reply #53 on: December 31, 2011, 11:29:33 pm »

This is slowy shaping out to look like Europa Universalis. Let's try and keep the interface simple. The more factors we add the less players will be able to play. The GMs and a board can only manage so much.

I suggest a basic 1-10 tech scale, starting at the 1400s (1), and basic division of units as follows:

LAND: Infantry, Cavalry, Artillery.
NAVAL: Transport, Light, Heavy.
AIR: Fighter, Bomber, Misc (Zeps/Helis).
« Last Edit: December 31, 2011, 11:31:33 pm by Azthor »
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Phantom

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Re: Interest check: New C@W game?
« Reply #54 on: December 31, 2011, 11:29:52 pm »

See, C@W is so overly complicated that it would require more than one GM or a program, as Iituem used.

And perhaps there might still be a few landmasses? I mean, archipelagos are nice, but battling over the existing canals can provide for the use of land units.
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adwarf

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Re: Interest check: New C@W game?
« Reply #55 on: December 31, 2011, 11:31:41 pm »

The Polar Caps could provide for the more land based fighting, though Phantom's idea is better

DAMN NINJAS
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Taricus

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Re: Interest check: New C@W game?
« Reply #56 on: December 31, 2011, 11:32:50 pm »

Could also be used to fight over treasure ships, if they could be crewed and captured but not built.
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Azthor

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Re: Interest check: New C@W game?
« Reply #57 on: December 31, 2011, 11:33:45 pm »

See, C@W is so overly complicated that it would require more than one GM or a program, as Iituem used.

And perhaps there might still be a few landmasses? I mean, archipelagos are nice, but battling over the existing canals can provide for the use of land units.

The area has to be relatively restricted so that there will be actual territorial disputes. We don't want a fellow sitting out the whole game then jumping in with Tanks thanks to having altogether avoided battles without suffering economically for that. Treasure ships should just be heavily guarded transports. If you are forced to haul supplies to the colony, instead of instantly spawning them there, you will naturally have treasure fleets AND pirates.
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Skyrunner

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Re: Interest check: New C@W game?
« Reply #58 on: December 31, 2011, 11:34:10 pm »

I was speaking to you.

Boarders are galley-type ships. They have crappy attacks, but if they survive one turn and get in range, they will whip the enemy's ... behinds. For example, the "Galliot" is a Medium sized warship. It has 20 attack and 20 defense normally. The Small Galleon, which is also a Medium sized warship, has 30 attack and 15 defense. If the Galliot gets in range, its attack and defense become 50 each.

I'd be up for a Naval C@W, sounds interesting.

Don't know whether or not this idea is plausible, but could it be possible that you get some kind of bonus and a penalty for certain government types? I never was interested in the whole fighting in C@W, mainly the diplomacy.



Maybe... Colonial government bonuses and penalties -> good chance. Regular gov't... maybe later.

We need a basic calculation, and rolling program for C@W games >.>

Rolling = random.org :3

This is slowy shaping out to look like Europa Universalis. Let's try and keep the interface simple. The more factors we add the less players will be able to play. The GMs and a board can only manage so much.

I suggest a basic 1-10 tech scale, starting at the 1400s (1), and basic division of units as follows:

LAND: Infantry, Cavalry, Artillery.
NAVAL: Transport, Light, Heavy.
AIR: Fighter, Bomber, Misc (Zeps/Helis).

I never said I would put in ... logistic range or something :/

Also, your divisions are mostly what I put, except the NAVAL part is Small (laughable units), Medium, Large, and Huge (Huge being clippers or ships-o-the-line)

This topic is suddenly hot :P


See, C@W is so overly complicated that it would require more than one GM or a program, as Iituem used.

And perhaps there might still be a few landmasses? I mean, archipelagos are nice, but battling over the existing canals can provide for the use of land units.

I'm having some trouble drawing up a map. I'm thinking of making separate maps, one for homeland, one for colonial.

DAMN NINJAS
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adwarf

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Re: Interest check: New C@W game?
« Reply #59 on: December 31, 2011, 11:35:41 pm »

I think we are killing Skyrunner with a sudden flood of input ...
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