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Poll

WHAT IS OUR WAY OF FIGHTING?!?

Blow everything up?
- 34 (79.1%)
I don't know what other option there could possibly be, but I need to put at least two down.
- 9 (20.9%)

Total Members Voted: 42


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Author Topic: X-COM UFO Defense with a twist (the twist being that I suck.) Game 2 of ∞  (Read 8776 times)

Darkmere

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Re: X-COM UFO Defense with a twist (the twist being that I suck.) Game 2 of ∞
« Reply #90 on: December 31, 2011, 03:33:45 pm »

Terror missions are brutal. I have faith that we can rise from the ashes though. Just remember to restock all the guns and booletz.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Criptfeind

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Re: X-COM UFO Defense with a twist (the twist being that I suck.) Game 2 of ∞
« Reply #91 on: December 31, 2011, 03:45:20 pm »

We have about 2.5 million left. Which has to last us for a whole month. So budget is going to be tight. Even more so after we lose funding because of that mission.
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BishopX

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Re: X-COM UFO Defense with a twist (the twist being that I suck.) Game 2 of ∞
« Reply #92 on: December 31, 2011, 04:12:14 pm »

We have about 2.5 million left. Which has to last us for a whole month. So budget is going to be tight. Even more so after we lose funding because of that mission.

Keep in mind your engineers can break a profit on certain items (such as laser cannons), with several month of game time I usually make about 50% of my budget with laser cannon factories.
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Mego

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Re: X-COM UFO Defense with a twist (the twist being that I suck.) Game 2 of ∞
« Reply #93 on: December 31, 2011, 04:22:00 pm »

We have about 2.5 million left. Which has to last us for a whole month. So budget is going to be tight. Even more so after we lose funding because of that mission.

Keep in mind your engineers can break a profit on certain items (such as laser cannons), with several month of game time I usually make about 50% of my budget with laser cannon factories.

That's assuming he can last several months.

Jacob/Lee

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Re: X-COM UFO Defense with a twist (the twist being that I suck.) Game 2 of ∞
« Reply #94 on: December 31, 2011, 04:24:30 pm »

Oh, man, that was a good read.


...Except the part where everyone died.

Thranx

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Re: X-COM UFO Defense with a twist (the twist being that I suck.) Game 2 of ∞
« Reply #95 on: December 31, 2011, 04:49:27 pm »

Great Writing!

And at least we got more of them than they did of us :D.

Anyway I would like to reincarnated as Ordinary Dave, a former postal worker who after twenty years working for the postal service is literally ready to go postal and just wants to shoot something...

Also I as soon as our budget stabilizes I would recommend a larger radar display in both Nerv-1 and in the Australian base
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Jacob/Lee

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Re: X-COM UFO Defense with a twist (the twist being that I suck.) Game 2 of ∞
« Reply #96 on: December 31, 2011, 05:01:08 pm »

Yeah, I'd like to be reincarnated as... Wait for it...

Stone Cold II! Now with twice the staring power!

Also, lol'd at "Rock Chill"
« Last Edit: December 31, 2011, 05:03:08 pm by Jacob/Lee »
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JacenHanLovesLegos

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Re: X-COM UFO Defense with a twist (the twist being that I suck.) Game 2 of ∞
« Reply #97 on: December 31, 2011, 05:46:03 pm »

Jacen-003 reporting for duty.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Darkmere

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Re: X-COM UFO Defense with a twist (the twist being that I suck.) Game 2 of ∞
« Reply #98 on: December 31, 2011, 06:48:32 pm »

I did some digging. Manufacturing profits for current/near-current items:

Laser pistol: $12,000
Laser rifle:   $17,000
Heavy laser: $19,000

Incidentally, plasma pistols sell for $84,000 apiece, and you get them for free.

You can always queue up a massive order and pull engineers off it if something more important comes up, as long as you remember to periodically sell off the overage from stores.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

hexedmagica

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Re: X-COM UFO Defense with a twist (the twist being that I suck.) Game 2 of ∞
« Reply #99 on: December 31, 2011, 07:25:43 pm »

Can I be reanimated as Hexedy von Zwei?
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They started to collide~

Criptfeind

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Re: X-COM UFO Defense with a twist (the twist being that I suck.) Game 2 of ∞
« Reply #100 on: December 31, 2011, 08:24:07 pm »

Does anyone want to be the next tanker by the way?
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Mego

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Re: X-COM UFO Defense with a twist (the twist being that I suck.) Game 2 of ∞
« Reply #101 on: December 31, 2011, 08:48:30 pm »

Does anyone want to be the next tanker by the way?

DIBS.

kerlc

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Re: X-COM UFO Defense with a twist (the twist being that I suck.) Game 2 of ∞
« Reply #102 on: January 01, 2012, 03:41:31 am »

i shal claim another mook. call him Sir McThomas. Explosives ahoy!
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Criptfeind

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Re: X-COM UFO Defense with a twist (the twist being that I suck.) Game 2 of ∞
« Reply #103 on: January 01, 2012, 03:51:11 am »

i shal claim another mook. call him Sir McThomas. Explosives ahoy!

I need to remember to make you a strong guy next time. Before I had you have twice as much as you could carry, so you could only take half a move or a snap shot each turn. Which might be why you died.
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kerlc

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Re: X-COM UFO Defense with a twist (the twist being that I suck.) Game 2 of ∞
« Reply #104 on: January 01, 2012, 04:00:26 am »

a gentleman is never physically strong. that's why they have butlers.

scotsmen, on the other hand...
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