Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Uniform design  (Read 2883 times)

Jenniretta

  • Bay Watcher
    • View Profile
Re: Uniform design
« Reply #30 on: December 29, 2011, 11:00:20 pm »

I don't buy it. The time between orders is what, about 1 second real time? According to the wiki, it takes just over 1 hour real time for 1 dwarf year. One real second is thus 1/3600th of a dorf year, or 365/3600 of a dorf day. About 0.1 days, or 2.4 hours. Even if we generously round up to 3 hours, that's just 3 hours between orders. Not enough time to bemoan not having some other job to go do. In fact even if you go crazy with the guestimates and call it 2 or 3 days, it's still not enough time to get upset about not having other work. People don't get pissed off because they have a lunchbreak or a weekend.

Humans don't, Dwarves on the other hand are prone go on a murderous rage because they were missing one cat bone for their latest amulet. So, who's to say they don't flip out from a moment off work outside of their own decided breaks.
Logged

scion-of-fenrir

  • Bay Watcher
  • All Things Serve the Beam.
    • View Profile
Re: Uniform design
« Reply #31 on: December 30, 2011, 12:46:08 am »

ANYWAY...

INFANTRY
1x Silk Shirt
1X Silk Trousers
1x Silk Socks
1x Leather Gloves
1x Leather Hood
1x Leather Cloak
1x Metal Helm
1x Metal Breastplate
1x Metal Chain Shirt
1x Metal Gauntlets
1x Metal Greaves
1x Metal Shield
1x Metal Melee Weapon (Squad Based)

MARKSDWARF
1x Silk Shirt
1X Silk Trousers
1x Silk Socks
1x Leather Gloves
1x Leather Hood
1x Leather Cloak
1x Metal Cap
1x Metal Chain Shirt
1x Metal Greaves
1x Metal Buckler
1x Metal Crossbow (I use the Genesis Mod Crossbows)
Logged
Long Days and Pleasant Nights, Stranger.
Pages: 1 2 [3]