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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1858447 times)

Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11040 on: April 26, 2013, 01:46:04 pm »

shoobs: I have backups from V2 upwards, all version. I migh upload them at a future point, but I cant promise anything. The removal of the concubines was a request by Toady One, a content rule if you want to think of it that way.

Noobazzah: No problem.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

SabbyKat

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Re: ☼MASTERWORK-DF☼ V.2i - FIXED EXE - Embassy, Orcs and AdvFort.
« Reply #11041 on: April 26, 2013, 01:48:28 pm »

Ah too hell with it. Responding is a waste of time...
« Last Edit: April 26, 2013, 01:57:59 pm by SabbyKat »
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shoobs

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11042 on: April 26, 2013, 01:49:06 pm »

Would you be willing to go into detail as to why Toady requested the removal or link directly to the request?
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Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11043 on: April 26, 2013, 01:59:04 pm »

@shoobs: Yes, I will, but not now. In 3-4 days probably.

@SabbyKat:
Quote
Meph, I'll just tune out my feedback. Clearly we're on two different spectrums here, and I'm just aggravating you with my suggestions so I'll stop.
I am confused. Didnt I agree with your feedback and changed some raws according to it, for example the slade creation? Why are we on different spectrums?

Btw, reading what you wrote: You dont seem to know how to set up a military effectively, since you dont seem to use it much. Using double-doorways, seperating enemies, using one teacher and one student only in a squad... I cant remember the last time I lost a dwarf to wildlife, or do I misunderstand the "basic level creature" here? Why send recruits against goblin archers? You can build a decoy at the rockforge to empty their quivers for example. Goblins dont have unlimited ammo, I usually let them waste it before I attack them in melee. Or lure them into close combat. Skill learn rates for military and all military training related bugs are fixed in this mod. Dangerooms dont work in the mod either, they are too dangerous and kill your dwarves.

EDIT: HA, too slow. I read it all. It is all in my head now, you cant delete it from there. NEVER :P
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

shoobs

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11044 on: April 26, 2013, 02:11:02 pm »

I am assuming there's a good reason for the delay.  Ok.
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Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11045 on: April 26, 2013, 02:18:06 pm »

Thanks for the patience. I have to wait too ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

shoobs

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11046 on: April 26, 2013, 02:19:57 pm »

Hhhhhhhm....
I am suddenly suspecting a release of new vanilla DF sometime in the next week....
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firons2

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11047 on: April 26, 2013, 02:50:06 pm »

Is the grazing button fixed or what?
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Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11048 on: April 26, 2013, 03:35:17 pm »

It is here. Next release will have it. ;)

I also made up my mind about the guild. There will be one guildhall. There will be one garrison. There might be one mages/arcane/wizardry something, for when I overhaul the magic system.



What do you guys think? I choose magenta for the guilds (nobles and such), blue for sorcery and red for military. I know red is traditionally engineers, but I felt like that building needed a color, I cant leave it grey/black.
« Last Edit: April 26, 2013, 03:37:44 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Undeadlord

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11049 on: April 26, 2013, 03:54:22 pm »

I like the guildhall look! Very cool.

Two quick things,

1.) I have never had a problem making fire-safe grates before for the Brick Oven and Crematorium. I have made steel and green glass grates, both of which are magma-safe, but still being told I need fire-safe grates? Am I missing something?

2.) If you need some place to upload older version of MW or even just a place to use as a mirror, let me know, I have unlimited bandwidth and space just going to waste :)
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Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11050 on: April 26, 2013, 03:56:16 pm »

I was told yesterday that the fire_safe token only works on a handful of objects, not on all. Its a bug, and these buildings cant be build atm.

Solution: Open data/save/region#/raw/objetcs/building_masterwork and building_furnace_masterwork.txt, and find your FIRE_BUILD_SAFE tags and delete them, but only for those building you cant build.

Thanks for the offer, but if I upload the old version, if will be DFFD as well.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

fricy

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11051 on: April 26, 2013, 04:02:03 pm »

It's good to see at least one of my ideas is going to make it to the game. Go Tavern, GO! :)

Thx, Meph for the feedback.

Undeadlord

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11052 on: April 26, 2013, 04:21:40 pm »

I was told yesterday that the fire_safe token only works on a handful of objects, not on all. Its a bug, and these buildings cant be build atm.

Solution: Open data/save/region#/raw/objetcs/building_masterwork and building_furnace_masterwork.txt, and find your FIRE_BUILD_SAFE tags and delete them, but only for those building you cant build.

Thanks for the offer, but if I upload the old version, if will be DFFD as well.

Thanks for the quick fix on the fire-safe items and no worries the offer, its there if you need it.
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Meph

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11053 on: April 26, 2013, 05:13:47 pm »



The creatures now WIN AT YELLING!

So, battlecries work. It might get a bit hectic because that goblin apparently yelled back at three guys, even though his interaction has a wait period of 900 ticks... he should only say something once. Not once for each valid target in the area.
« Last Edit: April 26, 2013, 05:15:18 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2i - New Poll - Embassy, Orcs and AdvFort.
« Reply #11054 on: April 26, 2013, 05:23:46 pm »

which metals got their stats changed? 

iridium no longer exisits,
welded mithril,
wolfram,
welded wolf,
volcanic

is that it?  i'll update the wiki

(I remembered bifrost later, the max_edge change)
« Last Edit: April 26, 2013, 06:17:18 pm by smakemupagus »
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