Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

Pages: 1 ... 701 702 [703] 704 705 ... 749

Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1859903 times)

DwarfOfTheLand

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10530 on: April 04, 2013, 10:38:09 pm »

How do I run it? When I dload it, it takes me to something that asks what I want to open with it, and it selects word-pad or notepad.
Logged
¤MASTERWORK¤ Dwarf Fortress - V.3 -
 - A comprehensive mod pack with 25% higher FPS -

Elienis

  • Escaped Lunatic
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10531 on: April 04, 2013, 10:48:57 pm »

I'm having a problem with my save game. I saved earlier, logging out, and when I came back, the game ran for about 30 seconds and then crashed. This happened repeatedly, even when I took no action.

This happened before with a different save, where I could move and designate things, but as soon as I unpaused it crashed.

Any thoughts?
Logged

Guthbug

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10532 on: April 04, 2013, 11:02:12 pm »

I'm having a problem with my save game. I saved earlier, logging out, and when I came back, the game ran for about 30 seconds and then crashed. This happened repeatedly, even when I took no action.

This happened before with a different save, where I could move and designate things, but as soon as I unpaused it crashed.

Any thoughts?

Gen a new world and see if that crashes. Saved game folders do occasionally become corrupted. I've had it happen a couple of times.
Logged

DwarfOfTheLand

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10533 on: April 04, 2013, 11:50:27 pm »

I had a question, too. I need some help, I can't even /run/ the doggarn thing.
Logged
¤MASTERWORK¤ Dwarf Fortress - V.3 -
 - A comprehensive mod pack with 25% higher FPS -

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10534 on: April 04, 2013, 11:56:13 pm »

@DwarfOfTheLand: Its a .rar file, a simple compression system similar to winzip. Just download winrar (its free) or 7zip (also free) and unpack it. Thats it, it comes pre-installed. Just have a quick look at the manual once you unpacked it.

@Elienis: That is interesting. Try loading the save without DFhack. If it still crashes, please send me the save. To start without dfhack just rename the sdl.dll in the dwarf fortress folder to something else, and rename the sdlreal.dll to sdl.dll.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

DwarfOfTheLand

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10535 on: April 05, 2013, 12:00:59 am »

You sir, or ma'am, are a god/ess. Thanks for the help, I haven't been able to use any of these mods but one, and it didn't need the winrar or 7zip.
Logged
¤MASTERWORK¤ Dwarf Fortress - V.3 -
 - A comprehensive mod pack with 25% higher FPS -

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10536 on: April 05, 2013, 12:28:24 am »

Is my assumption correct that you wrote this: "S-So amazing. This is now the only mod I will use for the game. " before even playing the mod? Thats a bit... odd. Btw, it is Sir, for ma'am you have to go to Legends of Forlorn Realms. ;)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Elienis

  • Escaped Lunatic
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10537 on: April 05, 2013, 12:35:39 am »

@Meph I started it without dfhack and it still crashed approximately 2 minutes after I loaded it. How do you want me to send you the save?
Logged

DwarfOfTheLand

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10538 on: April 05, 2013, 01:50:12 am »

Um, little problem. I wanted to play as a Kobold, and the sprites and everything stayed the same as a dwarf's.

Also, same problem with the Orc race.
Logged
¤MASTERWORK¤ Dwarf Fortress - V.3 -
 - A comprehensive mod pack with 25% higher FPS -

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10539 on: April 05, 2013, 02:34:06 am »

@DwarfOfTheLand: Lets see if you did it correctly: You open the settings, click on the race you want to play, open dwarf fortress, gen a new world, embark.

If you have dwarven sprites you play dwarves. Its not kobolds/orcs with dwarven sprites, its actual dwarves. If you want to change your race, you need to generate a new world.

@elienis: You can upload the save folder at the dffd, or mediafire, or dropbox, or whatever you prefer, and send me the link. Or post the link here. Deon had a similar crash like this in genesis, and I wonder if the cause might be related. Thank you for the help.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Nokao

  • Bay Watcher
  • [NEED ALCOHOL TO GET THROUGH THE WORKING DAY]
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10540 on: April 05, 2013, 03:34:04 am »

I update my question because a new version of dfhack seems to came out ...

You can't build stone back to it's original state.  You can use DFHack to put aquifer whereever you want.

Ok, but excuse me for the ignorance (I don't know how modding works) but isn't all that is possible with dfhack possible in modding ?

For example, isn't the new "weather control structure" an extension of the "weather clean / weather rain" dfhack command ? (the same with quicksave called from the library)

So isn't actually possible to create a 1-tile building or structure with the graphics of a gem "the tears of armok" that calls "the hook of dfhack" to make THERE an aquifier / magma source ?

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10541 on: April 05, 2013, 04:34:06 am »

No new version of dfhack came out in the meantime. And it would be possible to do what you describe by writing a seperate script for it, but it would be quite devastating ingame. There would be no way to stop it.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Nokao

  • Bay Watcher
  • [NEED ALCOHOL TO GET THROUGH THE WORKING DAY]
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10542 on: April 05, 2013, 04:49:06 am »

Thanks Meph :)

Yes it would be probably very risky, but it could be stoppable with water from above.
IMHO It would be a great thing for players to have a "legal" (no-cheat) way to create magma sources like that.

Anyway, your mod, your choice.

I was insisting on that only because I'm doing a mega-project that could use so much a magmasource instead of forcing me to embark on a volcano.

bye

Knightfall

  • Escaped Lunatic
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10543 on: April 05, 2013, 05:19:30 am »

I made a forum account just to post this:
http://i1355.photobucket.com/albums/q716/Knightfall3/Bug_zps134f59c0.jpg

I spawned a Guardian of Armok near the site of where my golems massacred an orc siege, and for some reason instead of just spawning one, it reanimated all of the body parts and in total ended up making 45 guardians. I tested turrets too, and the same thing happened. Any body part that's too close ends up turning into a turret/Guardian, probably landmines and anything else you can spawn too, then those guardians turn any body parts near them into said object, cascading outwards creating an army of friendly megabeasts.
Logged

oggimog

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10544 on: April 05, 2013, 05:50:17 am »

Hi,

I don't know much about modding, but I use linux, so I ported the main Parts of the Masterworks v.2h mod to linux. It all seems to work, but it crashes, when I use the Masterworks font, and with the standart font there is the problem of the missing text. Does anyone know how to solve this problem, or how it was done in the old linux versions of masterwork? I also gladly share my version, but I can not guarantee for anything. I did not really know what I was doing ;)
Logged
Pages: 1 ... 701 702 [703] 704 705 ... 749