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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1860183 times)

Nokao

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10395 on: March 27, 2013, 03:28:16 pm »

Wish me good luck guys, I decided to end up my fortress going down to HFS with my 60 soldiers and tamed war beasts.

Seems pretty tough !

Meph prepare the updaaaaaaaaaaaaate i'm comiiing :D

Mechanist

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10396 on: March 27, 2013, 04:48:58 pm »

So, is there any way to customize settings for a really my game without editing a lot of raws? May be I missed some features or buttons?
Thanks.
common mistake, new game with different features NEEDS to you erase completely the world (inside df save folder) and re-gen the world again
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Firehawk45

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10397 on: March 27, 2013, 05:03:15 pm »

That forgotten beast makes sense... In a dwarf fortress kind of way. FB use every material possible, and as the "rune" is just a irremovable liquid for Dwarf fortress, it decided to make a FB out of it. But still, i want someone to draw that thing, because that requires a hell of a lot creativity.
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Putnam

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10398 on: March 27, 2013, 05:14:05 pm »

I'm web designer myself, and I found everything in the first post self-explanatory.
This is a freaking complicate game, needs many kinestetic sense, patience, booze and toughness to get through the playing day.

However that's a free mod, and you can remove many things with the loader, download the "small pack" as they said if you want less, but I don't find any sense in it.
Meph is already busy to fix things to improve the official version after the next version I don't know if a small pack will be even possible.

To change argument and avoid trolls, look here! a new FG :)

Spoiler (click to show/hide)

Meph, did you forget the [SPECIAL] tag? :P

ElenaRoan

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10399 on: March 28, 2013, 02:56:59 am »

*chuckle* after having an involuntary break from dwarf fortress (kinda need a working computer to play) I got the latest edition and started exploring.  Embarked on an evil/good map making sure I started in the good section, the first thing to happen was an Armok's Ward uncovered a warlock spy  :o in the original seven...never seen that before, glad I always bring several wards with me now.  Then all my frill lizards promptly bled to death  ??? after checking to make sure I had actually embarked in the good section I got underground and the evil section started raining...pungent slush.  Uh yeah...I don't think I'm going above ground again...here's hoping the merchants can get through...

And for some reason no one seems to have trousers or shoes, or the will to put fresh made ones on  ???
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Someone, get the bug zapper! What do you mean that won't work on a bug the size of a house which glows? No, I don't want to hear it. Just get the damn zapper.

Asva

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10400 on: March 28, 2013, 06:28:49 am »

to Meph:

1) Reaction for armory and magma armory should be separated. As for MDF2h non magma armory armor set requires no fuel.
2) Weaponry from runesmith is bad bad for sparring, especially iridium  :'(. Dangerous weaponry indeed.
I think it's worth mentioning in the manual. Like that:
WARNING: Don't use runic weapon for sparring. You'll hurt your dwarves.
3) Consider giving common/upgraded/legendary weapons different names. ATM stockpile settings menu gives 3 zweihanders, 3 halberds etc. with no means to discern.
« Last Edit: March 28, 2013, 10:32:42 am by Asva »
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Nokao

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10401 on: March 28, 2013, 06:49:43 am »

*chuckle* after having an involuntary break from dwarf fortress (kinda need a working computer to play) I got the latest edition and started exploring.  Embarked on an evil/good map making sure I started in the good section, the first thing to happen was an Armok's Ward uncovered a warlock spy  :o in the original seven...never seen that before, glad I always bring several wards with me now.  Then all my frill lizards promptly bled to death  ??? after checking to make sure I had actually embarked in the good section I got underground and the evil section started raining...pungent slush.  Uh yeah...I don't think I'm going above ground again...here's hoping the merchants can get through...

And for some reason no one seems to have trousers or shoes, or the will to put fresh made ones on  ???

You just need one Ward in a room of passage, so it can discover the new spies quests (you probably find the Carp God, but there are also saboteurs, warlocks, wiches... maybe it work also for vampires).
It happened to me also, but I lost almost of my 7 because it affects older Dwarfes before.
Whatch out that you have to find THE apostole of Carp God, not a disciple. And it's pretty tough, whatch out.

About the naked dwarfes, probably the pushent slush rain destroyed their clothes.
« Last Edit: March 28, 2013, 06:56:36 am by Nokao »
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Asva

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10402 on: March 28, 2013, 10:33:15 am »

Disregard that post.
« Last Edit: March 28, 2013, 01:42:55 pm by Asva »
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zarmazarma

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10403 on: March 28, 2013, 03:09:25 pm »

Started using this mod the other day to see what it was like. It's pretty cool, though, tbh, to say that it makes the game harder is a total joke. Massive offerings are easier than making crystal glass, lol. I've been invaded twice. Once by a warecamel, which promptly attacked a giant eagle and bailed, and once by an "Orc Warlord Child", which showed up and ran for the nearest exist as soon as possible. Although... I suppose if it HAD attacked me, it wouldn't be a problem, since I've got 6 Defenders Guardians of Armok on the surface (which, strangely, I got from one offering).

Anyway, my main issue is with stability. My first save data was corrupted, so I went back and loaded a different one. I was rather happy that my weapon maker decided to have a strange mood. I was even more excited when he decided to grab an iridium wafer, and craft it into an iridium Zweihander. The value of my fortress went up by more than 3 times, and of course, I have a legendary weapon to equip one of my dwarves with. I saved the game... and it crashed. Soooo... there goes the iridium Zweihander. I'm kind of wondering if I should even bother with that fortress now, since there seems to be a good chance I'll never make any progress with it, lol.
« Last Edit: March 28, 2013, 10:11:49 pm by zarmazarma »
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Nokao

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10404 on: March 28, 2013, 03:41:10 pm »

I had the same tought in the beginning: easyer game (I play with harder everything) but it's not true, you will get soon sieged by amazing beasts.
It's true that trading at the beginning gets easyer and allow to buy many things, but there also are more things to buy.

And.... Ward of Armok are not defenders, they just give advices to discover filthy possessions in your dwarves ..

So sorry for your iridium sword, however your save/game seems a bit compromised. Whatch out that in this version right click crashes the game.
There is a .dll to delete to resolve that. Don't know if the actual online version is fixed or not. Guess not. We're all waiting for the next one.


Question for Meph: I don't find any info about new crossbows (mechanized expecially), MakeShift Bows, and the difference in power about the bows you describe in the manual.
Also I don't understand how some bows are one handed  :o
« Last Edit: March 28, 2013, 03:45:24 pm by Nokao »
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KingofstarrySkies

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10405 on: March 28, 2013, 03:51:53 pm »

Am I the only one who gets a bunch of drinks and chips, puts on a podcast or soundtrack and then plays this mod for like ten hours?
Also, for me said drinks are root beer, and iced tea. I start with the tea, and when I get past the 5 hour mark, I start wit da beer of root.
Or do I just overplan my life?
I need an ice tea mod.....
MEPH.
ADD ICE TEA.
Jk.
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10406 on: March 28, 2013, 03:57:12 pm »

Searching for: mechanized crossbow
item_weapon_masterwork.txt(672): [NAME:mechanized crossbow:mechanized crossbows]
Found 1 occurrence(s) in 1 file(s)
Spoiler (click to show/hide)

it's a beast.  buy/order them all human traders = victory ;)

If it sounds cool, 9 times out of 10 it is good.  If it says "makeshift" you can probably bet it's not good.  If you want more info search (grep) the raws.  Copypasting into a document with *.html rather than *.txt would not make it easier to search.
« Last Edit: March 28, 2013, 03:59:04 pm by smakemupagus »
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Wilm0chimp

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10407 on: March 28, 2013, 04:02:00 pm »

Has anyone played MF adventure mode? Im noticing some odd things, but I don't know enough about that game mode to know if they are bugs. Namely, things like skills not increasing when they should (swimming in a river for ten minutes, 0/700 adequate swimmer still) and combat skills never increasing under certain conditions (beating a blizzard man with a hammer for about a day, zero increase).
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KingofstarrySkies

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10408 on: March 28, 2013, 04:04:09 pm »

Ive been playing a bit of adventure mod, as I love it to death cause it reminds me of DND, And I can safely say that it could use improving, however I have noticed no bugs. I just think it could be better. but its still fun.
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

Wrex

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10409 on: March 28, 2013, 04:12:32 pm »

Meoh, here's a question: How many people who voted for guilds actually bothered to read the post on what guilds are?
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Mr Wrex, please do not eat my liver.
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