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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1860153 times)

Aramees

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10380 on: March 26, 2013, 07:45:55 pm »

I checked it once again and I noticed that some tasks were cancelled with dangerous terrain messages. I'm not entirely sure how it's triggered but thought it was worth mentioning.
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Legless

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10381 on: March 27, 2013, 05:47:00 am »

Hi guys.
I can't read everything in this topic, so this problem can be repeated once again.
I really like this mod, but I need maximum 15-20% of its possibilities.
I just want to start new game without new strong races, hi-tech, religion and magic, warpstones, landmines-turrets, and golems.
All I really need is castes, diplomats, simplified materials, lore races as orcs, some vanilla buildings with new reactions and advanced metalworks.
And after creating new game I face with echoes of disabled features: immigrants are arriving with golems, traders bring tamed turrets, slag is everywhere (with disabled slag-pit), some vermin rot, and so on.
So, is there any way to customize settings for a really my game without editing a lot of raws? May be I missed some features or buttons?
Thanks.
« Last Edit: March 27, 2013, 06:00:37 am by Legless »
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Saegge

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10382 on: March 27, 2013, 07:25:48 am »

I gen a world, look for embark, and select the newby start out (I'm fairly useless at DF) and looking at the embark items, I notice no anvil. So I search through the items, both manually and searching for "anvil" and "iron", and I come across no anvil. So I embark anyway, perhaps it's included by default. I can't build a forge.

Bug?

That could be some vanilla thingy. As you embark you´re there is a dwarven civ, you´re coming from. The embark screen has only that items this civ uses. So with much bad luck it should be possible to originate in some mutated gnome-elf-beard-creatures, which don´t know to smith. In Site selection you can press tab a few times till you see your origin civ. If the world is not completely wiped of dwarfs you should be able to change your civ there and get access to an anvil. Happend me was too, I think.

Nontheless, nothing of the above is garanteed, as I´m still a quite new player and I may remember something wrong.
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Undeadlord

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10383 on: March 27, 2013, 07:43:01 am »

Hi guys.
I can't read everything in this topic, so this problem can be repeated once again.
I really like this mod, but I need maximum 15-20% of its possibilities.
I just want to start new game without new strong races, hi-tech, religion and magic, warpstones, landmines-turrets, and golems.
All I really need is castes, diplomats, simplified materials, lore races as orcs, some vanilla buildings with new reactions and advanced metalworks.
And after creating new game I face with echoes of disabled features: immigrants are arriving with golems, traders bring tamed turrets, slag is everywhere (with disabled slag-pit), some vermin rot, and so on.
So, is there any way to customize settings for a really my game without editing a lot of raws? May be I missed some features or buttons?
Thanks.

I will let some other more knowledgeable people answer this too, but I think you may be out of luck. For example, you can turn off the Golem Forge in your Fortress, but the world still has Golems in it and they will be brought with migrants as pets, same thing for tamed turrets, you may not be able to make them, but other civ's in the world can.

So hopefully someone else can give you better advice, but I am not sure without editing Raws how you could do what you want.
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Torgan

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10384 on: March 27, 2013, 08:06:55 am »

I checked it once again and I noticed that some tasks were cancelled with dangerous terrain messages. I'm not entirely sure how it's triggered but thought it was worth mentioning.
I would guess that's just from grass being on fire so your orcs won't walk to those tiles.

Legless - you need to generate a new world after changing most options. If there is still stuff you don't want to use you could just not use it? Make a room you can flood with magma and toss golems and turrets in there.
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ajg1g12

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10385 on: March 27, 2013, 10:31:45 am »

Sorted my anvil problem, but found out the bits of the game I didn't want are unavoidable.

So, out of interest: would it be at all possible to get a version where all the leather/meat etc was simplified, as in Masterwork?

Many thanks.

Ajg
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Meph

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10386 on: March 27, 2013, 10:47:11 am »

Does anyone ever read the first post?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

ajg1g12

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10387 on: March 27, 2013, 11:35:40 am »

Pretty sure I did, and just re-read just in case I missed anything. Not going through all the spoilers, because I'd be here all day, and I have yet to find something wrong with what I asked.

Care to enlighten me, or are you to busy attempting to patronize?
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10388 on: March 27, 2013, 12:13:09 pm »

Care to enlighten me, or are you to busy attempting to patronize?

Accelerated Dwarf Fortress - the small mod. Simplicity, speed and bugfixes.
it's right there under the download links for the "big mod".

(ed. deleted comment that sounded snarkier than i meant it to be :P )
« Last Edit: March 27, 2013, 12:28:14 pm by smakemupagus »
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Hurkyl

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10389 on: March 27, 2013, 12:39:38 pm »

I've read the first page several times before, and never saw "accelerated dwarf fortress" either.

Playing armchair web designer (of which I have little to no training)... I think the issue is that it is not mentioned in the description; the only way to learn about its existence is to spot its table of download links above.

However, the title is unassuming, being normal-sized text in the middle of a busy display of large DOWNLOAD links; it's very easy for the eyes to slide right past the header from one group of links to the next, especially if you're skimming through the large post -- e.g. to get past the download/advertising to get to the meat of the post.

Without taking the time to train your eyes on the header to see specifically what it says  -- and take the time to work out what its implications, one can easily infer that that table is just more specialized download links for the main mod.

And besides, "the small mod. Simplicity, speed and bugfixes." could easily be interpreted as just a smaller version of the main mod rather than the isolation of its vanilla streamlining component.

I may download this -- I would have never known it existed were it not for the good fortune of my whim to follow the link here from ajg1g12's thread in the main DF forum.
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Fungus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10390 on: March 27, 2013, 12:41:29 pm »

Pretty sure I did, and just re-read just in case I missed anything. Not going through all the spoilers, because I'd be here all day, and I have yet to find something wrong with what I asked.

Care to enlighten me, or are you to busy attempting to patronize?
Would you speak to somebody like this in real life? You're obviously not looking THAT hard, the spoilers are all screenshots as you would know if you read a little. I'm sure the five minutes you'd have spent reading would have saved the fifteen minutes you had to wait for Meph's response, the 45 mins it took for you to reply, and however long until you read Smake's post. It might not be all day but it's already racked up 2 hours of your time, plus a little bit of other people's time. And what about all the time that Meph's put into this mod? The first post? The manual? If you're that worried about your time why are you even playing a game?

My point is just take things slower. You should have been able to answer your question yourself.
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Nokao

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10391 on: March 27, 2013, 12:58:47 pm »

I'm web designer myself, and I found everything in the first post self-explanatory.
This is a freaking complicate game, needs many kinestetic sense, patience, booze and toughness to get through the playing day.

However that's a free mod, and you can remove many things with the loader, download the "small pack" as they said if you want less, but I don't find any sense in it.
Meph is already busy to fix things to improve the official version after the next version I don't know if a small pack will be even possible.

To change argument and avoid trolls, look here! a new FG :)

« Last Edit: March 27, 2013, 01:27:45 pm by Nokao »
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Panopticon

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10392 on: March 27, 2013, 01:44:54 pm »

That takes the cake for weirdest FB, dang.
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ajg1g12

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10393 on: March 27, 2013, 01:50:43 pm »

Care to enlighten me, or are you to busy attempting to patronize?

Accelerated Dwarf Fortress - the small mod. Simplicity, speed and bugfixes.
it's right there under the download links for the "big mod".

(ed. deleted comment that sounded snarkier than i meant it to be :P )

Yup, in all honesty, missed that. Sincere apologies.

ajg
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Dwarf_AintGotNoD

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10394 on: March 27, 2013, 03:23:26 pm »

Please MEssage me If you can tell me what Sed "Item" Is for creating caravans for expedition outfitters!!!?!?!?!??!
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