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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1860353 times)

mavj96

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10350 on: March 25, 2013, 05:32:05 pm »

raw/graphics/graphics_phoebus_dwarves,
go to section and change the coordinates

13 - Militia (Masters)
   [CHAMPION:PHOEBUS_D:0:13:AS_IS:DEFAULT]
   [MASTER_WRESTLER:PHOEBUS_D:1:13:AS_IS:DEFAULT]
   [MASTER_SPEARMAN:PHOEBUS_D:2:13:AS_IS:DEFAULT]
   [MASTER_SWORDSMAN:PHOEBUS_D:3:13:AS_IS:DEFAULT]

numbers are coordinates on a grid zero indexed from upper left, so the white ones are
0:14
1:14
2:14
3:14 etc.

Thank you so much man!

Always swift to help.
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10351 on: March 25, 2013, 05:33:37 pm »

Lately people have been asking questions about the exact file I already have open.  It's crazy.

mavj96

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10352 on: March 25, 2013, 05:37:55 pm »

Life occurs coincidentally that way quite often, you do have a lot of questions being asked too though.

This is the first time I've attempted to do this so I must ask how am I going to edit this file? I clicked edit and it sent me to paint.

I also tried to open it and it just gave me an image of the tiles.
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Torgan

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10353 on: March 25, 2013, 05:43:20 pm »

Managed to make a legendary war hammer for the first time and I <3 the combat reports 'The militia captain hits the Nightwing Swordsman in the right shin with the righteous wrath of Sigmar!'. Although technically speaking Sigmar was only given his hammer by the dwarves, the puny longshanks couldn't make anything as powerful as that themselves! Nightwing sieges are arriving on giant grey langurs, I envisage their war leader as something like this. http://www.youtube.com/watch?v=SESI19h4wDo

Also my slade turret has done so well it's now been named by my dwarves Perthemmedh Geften, or Flagadulation. Shame you can't check his kills.

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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10354 on: March 25, 2013, 05:44:07 pm »

no if I understand correctly you just want to edit
graphics/graphics_phoebus_dwarves.txt
the text file

not
graphics/phoebus/dwarves.png
the image

mavj96

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10355 on: March 25, 2013, 05:46:46 pm »

For some reason the txt file isn't appearing, I think it could be a 7-zip issue, always hiding files from me.

Any ideas for a remedy?
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mavj96

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10356 on: March 25, 2013, 05:47:24 pm »

Scratch that, incompetence on my part.

Thanks much!
« Last Edit: March 25, 2013, 05:59:54 pm by mavj96 »
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leafar

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10357 on: March 26, 2013, 03:49:31 am »

when will the linux version be updated? (what needs to be done for it?)
i just lost my fort to hfs, now i could start a new one with the current version :)
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Quote from: LookingForGroup
I bet you would've laughed more if you were on fire.

Fungus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10358 on: March 26, 2013, 05:40:33 am »

For some reason the txt file isn't appearing, I think it could be a 7-zip issue, always hiding files from me.

Any ideas for a remedy?
7-zip? What? Just use windows explorer or whatever and search for the file Smakemupagus said to change. If you can't navigate there then make a shortcut on your desktop (right click, go to new, then click shortcut) and put in the path to your DF folder plus "raw/graphics/graphics_phoebus_dwarves" and it'll open.

@ Meph: The soap maker reactions don't seem to be working. I looked at the raws and they appear to be a mess; the mineral oil reactions all make 10 bars and require 1500 liquid, some objects don't seem to be referenced correctly or reference something else, blah blah. In game it seems mineral oil is used exactly the same as oil, but I haven't got any pig tails to check. Either way you should take a look.

@ All: Anybody know how I should go about using potash with harder farming enabled? Is it only when the crop is ready that potash makes a difference or should I fertilise all year round?

EDIT: @ Falconne: Not sure if my PM sent or not but I have a reproducible right-click crash. How do I get it to you?
« Last Edit: March 26, 2013, 06:43:32 am by Fungus »
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sayke

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10359 on: March 26, 2013, 11:52:09 am »

@Fungus - i fertilize all year round, but I might be wasting a lot of potash =D
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i play the incredibly awesome Masterwork DF mod - a wonderful blend of simplicity and new features that actually improves FPS!

Fungus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10360 on: March 26, 2013, 12:16:05 pm »

Hmm... That's what I figured. I might just do that with my tree farm, at least I'll skill up all my noobish farmers, and the benefit will be an increase in wood to make MORE potash.

Unrelated: I think an axedwarf with the caravan is one of these necromancers in disguise. As soon as he arrived he started eyeing the refuse pile and his description is "fond of drink and corpses". Hmm.

Also unrelated: I just caught myself a cyclops! Wahey! I love cage traps. Dwarf fortress meets Pokemon. I have no idea what a 'gelv' is though.
« Last Edit: March 26, 2013, 12:22:08 pm by Fungus »
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Nokao

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10361 on: March 26, 2013, 01:13:20 pm »

Is workflow broken in Orc Fort of MW 2h ?
I can't make the workflow manager appear when putting on repeat any job.

Another question: I found a bug, don't know if it's vanilla. Looking the "R" menu (building), I found "Unpright, an adamantine branch of thorns".
Digging into it... well ... I found a curious slade structure with many zombie creatures guardin the bloody adamantine artifact.
The bug is just that this item is visible from the beginning of the game. Don't know if this is vanilla or MW.
« Last Edit: March 26, 2013, 01:53:26 pm by Nokao »
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Torgan

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10362 on: March 26, 2013, 02:56:34 pm »

Hmm... That's what I figured. I might just do that with my tree farm, at least I'll skill up all my noobish farmers, and the benefit will be an increase in wood to make MORE potash.
I have all fortress defence races on and seem to have an endless supply of remains, even with three legendary bonecarvers going full time. Even with just the standard races you should have quite a lot of remains, so build a crematorium and incinerate vermin and remains to get ash. Then turn ash in to potash, I have about way more than I need.
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Nokao

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10363 on: March 26, 2013, 03:29:56 pm »

Oh WorkFlow works, it's just very changed in dhHack3.

I still confirm the bug, that is just a missing label of "hidden" in world generation, or something similar:
I found a bug, don't know if it's vanilla. Looking the "R" menu (building), I found "Unpright, an adamantine branch of thorns".
Digging into it... well ... I found a curious slade structure with many zombie creatures guardin the bloody adamantine artifact.
The bug is just that this item is visible from the beginning of the game. Don't know if this is vanilla or MW.

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10364 on: March 26, 2013, 03:37:48 pm »

The bug is just that this item is visible from the beginning of the game. Don't know if this is vanilla or MW.

Vanilla.  It will also appear in your lever->connect->Upright Spears menu iirc.  There's no "hide the upright weapons" worldgen option.
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