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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1860351 times)

Torrasque666

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10335 on: March 24, 2013, 10:05:39 am »

Is there any way to restore the workflow app to its previous interface? It just seemed more user friendly in 2g.
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BOOM FOR THE BOOM GOD!
LOOT FOR THE LOOT THRONE!

You seem to be under the impression that we're playing some game other than dwarf fortress. It doesn't matter how powerful you make a creature, we will find a way to destroy it. God is dead, and Urist killed him.

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10336 on: March 24, 2013, 10:16:28 am »

Interesting. Did anyone else know that you can make children into golems? I did not. So... Um. Yeah. Just give me a yell if those crimes against humanity/dwarfkind guys come around.

leafar

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10337 on: March 24, 2013, 10:56:07 am »

With the new magma workshops, which tile needs to have the magma underneath it?
you can use any tile for that - except the one the dwarf will de standing in
if there are impassable tiles(dark green) i prefer to take those

on the trading topic:
it is definitely possible to have multiple caravans at a time(they all fit in one depot) if they are from different races
don't know about multiple from one race - i suppose they had to be different civs
the rest of the trading ideas don't seem possible to me (though with dfhack you never know)

the equipping utility should be possible

afaik the diplomats would have to be changed by toady
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Quote from: LookingForGroup
I bet you would've laughed more if you were on fire.

filipmolnar

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10338 on: March 24, 2013, 11:16:27 am »

Yeah diplomats can be obnoxious. I turned them off, now I get what they bring me and I guess that is fine too. I really don't like nobility arriving before I am ready, and as I can't get deals that would lower my export rate (I have to deal more in value to get what I want from the caravans and that adds up quickly), I usually don't even trade with outsiders. I build the trade depot, so that they don't just hang out on the edge of the screen until they go crazy.
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D_E is a true saint.

Nokao

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10339 on: March 24, 2013, 12:14:54 pm »

it is definitely possible to have multiple caravans at a time

Yes, and they often block each other on my bridge.

jonveck

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10340 on: March 24, 2013, 05:18:20 pm »

Given how gung-ho you are for your new Guildhall mechanic, and the time investment it will require to implement, is it safe to say that the next update to V0.2i will be a ways away? 

Ideally, I should start playing V0.2h if only to help with troubleshooting and problem spotting, but I tend to play-play-play avidly, only to get burnt out... and because I'm so excited about the guilds/embassies, I'm afraid of tiring myself out before the next update.  So, not that it's very easy to plan these things, but do you have a time frame in mind?  Has your excitement for Guildhalls made progress proceed faster than you expected, or are we guaranteed a few weeks/months before V0.2i is available?
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Nokao

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10341 on: March 24, 2013, 06:46:00 pm »

or are we guaranteed a few weeks/months before V0.2i is available?

Well, for personal experience, this is exactly the line of discussion that the mod creator dislikes  :)
I totally share your exitement, but releases are not scheduled and nothing is guaranteed, expecially now that Meph decided to make something this big.

If I can make suggestions, actually I'm in your same situation, and I'm testing QuickFort designs and building my owns,
also trying Kobolds/Gnomes/Orcs could be a really good idea, before using the newcoming Dwarf Fort mode.

Also # liquids [enter] w [enter] helps to dampen one's ardour.
« Last Edit: March 24, 2013, 06:48:44 pm by Nokao »
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KingofstarrySkies

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10342 on: March 24, 2013, 07:04:09 pm »

My orc clan leader/everything else just said that she put a ban on certain exports....
How can I check what exports?
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...

Putnam

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10343 on: March 24, 2013, 07:18:32 pm »

Same way you do in vanilla--check out her unit screen. Find her in the (n)obles or (u)nits list or select her by (l)ooking at her or (v)iewing her.

Drago55577

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10344 on: March 25, 2013, 03:51:49 am »

I just embarked on a volcano, bunch of warpstone at the tip. I embarked right next to some warpstone. Yay?
I love the mod.
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I think I've been sigged more times as a result of my comments in this thread than I have in most of my other activity on these forums. 

KingofstarrySkies

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10345 on: March 25, 2013, 01:50:06 pm »

My fort just took a huge hit, as the seven are down to four.
Dragon Raptors.
It started with the peasant. He was easy prey, and by the time my two orc military was there, he was dead. So, the two swordorcs fought, however only wounding the creatures. One of said soldiers was the clan leader...Her lover, the other soldier, died, so I tried to get her to retreat and get to a burrow...but it was too late. Just as she was about to get to the door, One bit into her neck, finishing her off... Course, a day later, one raptor died from wounds. But one is still lurking outside.
This is why I love this game.
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Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

mavj96

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10346 on: March 25, 2013, 04:12:57 pm »

In the Pheobus tileset I do not very much care for the legendary variants of troops but I see that there are tiles for red legendary troops instead of blue or even white with red decorations, how would I go about changing these?
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10347 on: March 25, 2013, 04:25:15 pm »

raw/graphics/graphics_phoebus_dwarves,
go to section and change the coordinates

13 - Militia (Masters)
   [CHAMPION:PHOEBUS_D:0:13:AS_IS:DEFAULT]
   [MASTER_WRESTLER:PHOEBUS_D:1:13:AS_IS:DEFAULT]
   [MASTER_SPEARMAN:PHOEBUS_D:2:13:AS_IS:DEFAULT]
   [MASTER_SWORDSMAN:PHOEBUS_D:3:13:AS_IS:DEFAULT]

numbers are coordinates on a grid zero indexed from upper left, so the white ones are
0:14
1:14
2:14
3:14 etc.

Wilm0chimp

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10348 on: March 25, 2013, 04:53:14 pm »

Does anyone know if metal clothing still decays in masterworkDF? Or if it does, does it decay slower than say cotton? Im wondering whether to spunk my mithril stockpile on clothing if its just going to rot away after a year.
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Putnam

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10349 on: March 25, 2013, 05:10:23 pm »

There's an option for it, I think. Based on the nudity of the adventure mode peeps, I'd say "no" (unless you changed something in the config).
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