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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1860438 times)

sayke

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10305 on: March 23, 2013, 02:37:00 pm »

@Stargazer - you can build the spawn point on top of a support which you can attach to a lever, or otherwise trigger. It becomes a magma bomb =P
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i play the incredibly awesome Masterwork DF mod - a wonderful blend of simplicity and new features that actually improves FPS!

Stargazer

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10306 on: March 23, 2013, 02:58:14 pm »

Augh. Welp. Guess I don't really need that magma for smithing, since there go all my soldiers. The manual says Warlocks (Wizards?) don't do ambushes, but I just got ambushed by three groups of them right outside my fortress walls. :c
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10307 on: March 23, 2013, 03:04:42 pm »

Warlocks do not have the [AMBUSHER] behavior, that is not exactly the same thing as being always visible though.

Fungus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10308 on: March 23, 2013, 03:07:10 pm »

After many hours of genning I finally got a world where I can embark on an ocean with both joyous wilds and terrifying biomes! I wanted to have a joyous wilds ocean but I suppose I'll get a sea monster or two now, so it's all good. :D Maybe I'll even be able to get some sunshine on the go? That'll be a pleasent first.
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Stargazer

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10309 on: March 23, 2013, 03:12:46 pm »

Warlocks do not have the [AMBUSHER] behavior, that is not exactly the same thing as being always visible though.

The game pops up with the whole "Ambush!" notification though.
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10310 on: March 23, 2013, 03:35:37 pm »

Indeed.  But I think there are still differences, they still take a direct path towards your doors, for example. 
AMBUSHERS (elf, drow, goblin, kobold, pandashi, trogs, gremlins) will sometimes lurk around the map for a long time without attacking directly.

The exact behavior of the [AMBUSHER] and [SIEGER] tags (or lack of either) is a bit hard to understand/explain concisely, but you will see the differences.  Anyway, all modders can do really is either put the tags or not.
« Last Edit: March 23, 2013, 03:41:22 pm by smakemupagus »
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sayke

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10311 on: March 23, 2013, 04:06:15 pm »

@Fungus - you should use perfectworld to set up a world param set you like so you don't have to generate worlds over and over =P it really helped me once i figured it out!
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i play the incredibly awesome Masterwork DF mod - a wonderful blend of simplicity and new features that actually improves FPS!

Meph

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10312 on: March 23, 2013, 04:42:33 pm »

The difference in ambushes and the ambusher tag is this:

You get ambushed, you have 5-10 enemies.
You get sieged, it says: SIEGE, AAAhh, RUN, and you get 50-100 enemies.

If the entity has the ambusher tag, then this happens:
You get ambushed, you have 5-10 enemies.
You get sieged, it says: Nothing, till you run into the invisible army and you get 50-100 enemies.

Which means your warlock ambushes are just ambushes. If they had the ambusher tag in the raws, their invasions would be invisible as well.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

maniac

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10313 on: March 23, 2013, 05:02:27 pm »

Hi everyone. I would really like to try this mod out, however, at the moment I only have my mac. I downloaded the mac version of the mod, which has an exe. which I cannot open. Could anyone please tell me, or direct me to, a solution to this problem?

Cheers
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Billy Jack

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10314 on: March 23, 2013, 05:22:40 pm »

Just a wild guess, but I'd guess that Netherwood can only be planted on the 3rd cavern level.

Spoiler (click to show/hide)
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

Speakafreak22

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10315 on: March 23, 2013, 05:39:58 pm »

Love the new mod additions, but since the most recent update, I've been encountering a lot of game crashes.
It usually happens when I click the mouse on the game screen. Also, maybe when I start up a military and check the equip screen, but that only happened once so I'm not gonna say that's what caused the crash.
Anyone experience anything similar, or can anyone offer some advice on the problem? Thanks.
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Putnam

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10316 on: March 23, 2013, 05:43:47 pm »

Love the new mod additions, but since the most recent update, I've been encountering a lot of game crashes.
It usually happens when I click the mouse on the game screen. Also, maybe when I start up a military and check the equip screen, but that only happened once so I'm not gonna say that's what caused the crash.
Anyone experience anything similar, or can anyone offer some advice on the problem? Thanks.

Yes, for the last 5 pages (by default) or so people have been reporting this repeatedly. Remove the mouse plugin in hack/plugins. It has a name that has mouse in it.

Speakafreak22

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10317 on: March 23, 2013, 05:58:30 pm »

Love the new mod additions, but since the most recent update, I've been encountering a lot of game crashes.
It usually happens when I click the mouse on the game screen. Also, maybe when I start up a military and check the equip screen, but that only happened once so I'm not gonna say that's what caused the crash.
Anyone experience anything similar, or can anyone offer some advice on the problem? Thanks.

Yes, for the last 5 pages (by default) or so people have been reporting this repeatedly. Remove the mouse plugin in hack/plugins. It has a name that has mouse in it.
Thank you, I should learn to check other posts more often x_x
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Meph

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10318 on: March 23, 2013, 06:01:34 pm »

Quote
It usually happens when I click the mouse on the game screen. Also, maybe when I start up a military and check the equip screen, but that only happened once so I'm not gonna say that's what caused the crash.

I had this twice myself. I reported it in the dfhack thread, but no one seems to know what it is about.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Putnam

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Re: ☼MASTERWORK-DF☼ V.2h - New release with dfhack r3. And gnomes.
« Reply #10319 on: March 23, 2013, 06:02:01 pm »

falconne has said that it's due to mousequery and that he's fixed it, I think.
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