Damn you smake, that is brilliant. Use one tanker/blood of armok to generate 1 tile of magma, power up a magma workshop, use it as source for more. That... I... damn. I didnt think of this.
@Dark Archon: Still easier then a pumpstack/piston.
@tasteful: Replace font.ttf in data\art with the font.tff in masterworkdwarfortress\Font old\data\art. Thats it.
@Billy Jack: What do you mean with doing for cotton and trees the same? It already is, all trees give "wood", all plant fiber is standardized as "cotton". You just still need silk and wool, because dwarves want plant-cloth, animal-cloth and silk-cloth for moods. If I take them out, people die.
Netherbark leather: Try stockpile options for workshops... feed a leatherworker only from a stockpile that allows netherbark.
@Stargazer: No, not really. Which ones are confusing you? there is only padded leather and platemail thats new. And a few weapons, but not too much I hope... rest is flavor from other civs, just melt it down.
@Nokao: You dont know how modding works. Please learn it a bit more, before making suggestions.
And I guess its just your italian english skills, but coming in here and telling me that I "should" to that, and "should do this" is a bit... rude maybe? If you think things should be balanced differently, thats your opinion, not mine
I actually had many things trade dependant, every race gave you access to one more option, but many, many people said that they dont like it. Too often civs would die out.
@splinterz: I saw a waterdragon in the testfort as well... odd.
@Maklak: Is noted. I dont do the linux/mac version though, so I guess arclance took the latest stable build for it.
@Undeadlord: Thanks, is noted. These are always hard to find with that many buildings ^^