Boozebelly rum works. Did you make milk, then cheese, then ferment the cheese? Because they dont drink the milk, period.
@Ahrimans Library Card: Is there a backstory to your nick? Its kinda awesome. And the problem is duly noted. I will rebalance it, since I can now add fancy dfhack stuff, like triggering sieges when your thievery fails. Thats a lot better then just killing the one kobolds randomly.
@Vortai Vae: Well, what made you think every inorganic materials would be on every map, all the time? The embark finder will tell you if you have soil, clay, flux, shallow and deep metals... I bet you can embark on all kinds of stuff, for example volcanoes usually dont have normal coal around them, because the layer types do not support this, both volcanism and coal reservoirs.
@ALL: I thought I might do a release today, but 3 new scripts popped up.
1. I can make items themselves carry syndromes, not just the material they are made of. For example all iron/steel/brass/bronze flamethrowers would have the same ability. Which is awesome.
2. I can force not only sieges, but all kinds of events. Megabeasts, nightcreatures, migrants, caravans and diplomats. Untested so far, but this would allow to actively meddle with diplomacy a bit. Declare wars, invite diplomats, challenge megabeasts... should make safe and boring fortresses a lot more interesting. Also the dwarven expedition system, the orcish raiding system and the kobold thieving system. All three can be made better by this.
3. Multiple transformations. Sounds not like much, but I can finally do a Guild System. Dwarves can join guilds, get better skill learn rates, maybe join the Legion, or an upgrade system for the mages. Instead of Magmamancer you could have Magmancer lvl1, lvl2 and lvl3. So instead of BAM, MAGE, you would get a weak mage, a lightly better mage, then a good mage.
I can still do tons of stuff with itemsyndrome as well, once Putnam fixes the bugs. Cursed items, magical items restricted by caste, and silly things. Personal favourite is the shade armor, an armor that gives huge resistance bonus, but only when used inside/in the caverns. As soon as you go outside into a "light" field, you loose the bonus.
Its a bit tricky to write, but I am up for a challenge.
tl;dr: Might take a few more days. Especially since I have a test on thursday and should get some learning going. Dont want to fail my motorbike licence.