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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1860416 times)

Gamerlord

  • Bay Watcher
  • Novice GM
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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9525 on: March 02, 2013, 05:17:11 am »

Dammit.

splinterz

  • Bay Watcher
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    • Dwarf Therapist Branch
Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9526 on: March 02, 2013, 06:29:54 am »

im not sure if it is my mistake but i cant make the custom professions in the dwarf therapist version downloaded with masterwork V2.g win work at all, i have to creatte manually the professions and cant assign them, maybe is the contextual menu that shows in dwarves in right click what is not working
yes there's a bug in the context menu, you'll have to use the DT packaged with masterwork v2g+, or download the latest version from here (DT version should be 20.4)

Dant

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9527 on: March 02, 2013, 07:21:48 am »

It is probably a disease. I once had  a fort completely crippled by a syndrome that caused fever and (I think) made dwarves loose consciousness. Migrants carry them, wards protect against them.
what are those wards? how do i make them?
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Nokao

  • Bay Watcher
  • [NEED ALCOHOL TO GET THROUGH THE WORKING DAY]
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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9528 on: March 02, 2013, 07:51:36 am »

every time i get migrants, and my population goes over 60 people (usually close to 70) people start bleeding out, completly out of the blue.
[...]
is there a cap somewhere or my dwarfs are bleeding out from their period, or from stepping on a splinter from a rose?

If their all females, try to search a male and impregnate them.

Excuse moi, I couldn't resist.

Dwarf_Eater

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9529 on: March 02, 2013, 08:24:41 am »

Bolds cannot dig through oil sand. Was it planned?
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Nokao

  • Bay Watcher
  • [NEED ALCOHOL TO GET THROUGH THE WORKING DAY]
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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9530 on: March 02, 2013, 10:16:56 am »

Oh damn, this is new !!!

An invader was able to move z-levels up and down: he put himself into an outside moat without ramps and came rise up from it inside the fortress (right in my hospital).
They are frost giant wrestlers.

I didn't knew it was possible, I'll have to make floor grates everywhere.
« Last Edit: March 02, 2013, 10:23:51 am by Nokao »
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Asva

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9531 on: March 02, 2013, 10:34:09 am »

to Gamerlord
Hey, can someone tell me how to make ladles and cauldrons in Kobold mode?
Craftsdwarf Craftbold workshop provides those. BTW, you can always consult the manager shaman, or let him handle the order.

to Meph:
1) Native gold seems to be diggable. I digged 2 veins... for no reason.  ::)
2) Kobold childs do have professions preassigned.
  • pros: no need to do it manually.
  • cons: no way to ask newborn kobold to stop hunting sauropods; or cease fishing (because 20 fishermans is just too much); or train random animals without exsessive micromanagement or cheaty therapist.
3) Playing for 3 years. Nontheless got no sieges/ambushes except for goblin thieves. Wealth 200k, population 215.
4) Is the para-toad thingy for future releases? Because my kobolds don't lick it  :P (yet they milk extract which is nowhere to be used).

Edit:
5) Kobolds produce slag bars during ore smelting. Though they have no slag pit.
« Last Edit: March 02, 2013, 12:41:28 pm by Asva »
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Dant

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9532 on: March 02, 2013, 11:31:05 am »

Oh damn, this is new !!!

An invader was able to move z-levels up and down: he put himself into an outside moat without ramps and came rise up from it inside the fortress (right in my hospital).
They are frost giant wrestlers.

I didn't knew it was possible, I'll have to make floor grates everywhere.

flying creatures(things with wings) can move z-levels, aka flying
other creatures shouldn't though
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jaxy15

  • Bay Watcher
  • Adept Modder
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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9533 on: March 02, 2013, 11:32:49 am »

to Gamerlord
Hey, can someone tell me how to make ladles and cauldrons in Kobold mode?
Craftsdwarf Craftbold workshop provides those. BTW, you can always consult the manager shaman, or let him handle the order.
Pretty sure the craftbold workshop only has mortars and pestles.
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Dwarf Fortress: Threats of metabolism.

Dant

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9534 on: March 02, 2013, 11:37:42 am »

It is probably a disease. I once had  a fort completely crippled by a syndrome that caused fever and (I think) made dwarves loose consciousness. Migrants carry them, wards protect against them.
btw
the world im playing in was generated with Diseases:NO on the masterwork settings, shouldn't this deal with the diseases?
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smakemupagus

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  • [CANOPENDOORS]
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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9535 on: March 02, 2013, 11:42:03 am »

indeed, that should prevent from diseases, so it is probably something else going on.

is there nothing in the combat log?
« Last Edit: March 02, 2013, 11:47:14 am by smakemupagus »
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Asva

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9536 on: March 02, 2013, 12:13:19 pm »

to Gamerlord
Hey, can someone tell me how to make ladles and cauldrons in Kobold mode?
Craftsdwarf Craftbold workshop provides those. BTW, you can always consult the manager shaman, or let him handle the order.
Pretty sure the craftbold workshop only has mortars and pestles.
Does it mean my fortress is special?
Spoiler (click to show/hide)
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Dant

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9537 on: March 02, 2013, 12:52:06 pm »

indeed, that should prevent from diseases, so it is probably something else going on.

is there nothing in the combat log?

Nothing, immediately after I noticed my soldier entered her period I paused and checked all logs, wounds, health reports and everything I could think of like a crazy man :S

My first thought of some kind of population cap enforcement as the massive periods started on every new migration wave (when my population would jump to 65~70) and always stop when it got to 50~55
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Meph

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    • worldbicyclist
Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9538 on: March 02, 2013, 01:14:27 pm »

@Dant: There is no disease that makes people randomly bleed out without a notice. Not from my end. My best guess is a FB poison somewhere.

@jaxy15: Craftsbold has ladles and cauldrons. The tutorial-fort even has a screenshot showing this. ;)

@Asva: THANK YOU. This is exactly the kind of feedback I am looking for. I only played a season so far myself. Made a list of things to change already, but your report doubles it. Thats good. :)

@Nokao: Impossible ^^ No flying/jumping frost giants. Things can dodge upwards, which would be an explanation. This is how some dwarves end up on inaccessable walls sometimes.

@Gamerlord: Forge or Craftsbold, from metals or wood.

@Mechanist: Yes, the 20.3 Therapist had a bug, I uploaded directly afterwards with a patch for that. Thank splinterz, he wrote me a PM within minutes.


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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Dant

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Re: ☼MASTERWORK-DF☼ V.2g - NEW RELEASE
« Reply #9539 on: March 02, 2013, 01:40:00 pm »

FINALLY SOMETHING!
bloody warlock blood sickness, the hell is that?
now....HELP!
wth is going on
seriously, I have more coffins filled than dwarfs on my fort
Spoiler (click to show/hide)
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