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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1839151 times)

zach123b

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9150 on: February 13, 2013, 07:28:13 pm »

i think you need a animal training zone to train animals for war/hunt
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"IT'S WORLDGEN TIME!"
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Tenth Speed Writer

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9151 on: February 13, 2013, 07:47:55 pm »

@Firehawk45: This is not Borderlands 2

@Tenth Speed Writer: Thanks :) I actually like that idea a lot... while I cant simulate flyash, I think the reaction examples you mention should be include in the next update. :)


Putnam, remember, this is a strategy game, not a simulation.

he he he.
;)




Feel free to shoot me any questions you might have about materials and construction methods. I'm full of this crap.
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I don't believe in a standing army. I believe in cruel and unusual architecture.

Huivn

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9152 on: February 13, 2013, 07:52:37 pm »

I can't get orcs to activate. I hit the orcs button and run the game, but nothing seems to change.
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Oy blin.

Orb

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9153 on: February 13, 2013, 10:01:08 pm »

If you haven't already, I'm pretty sure you have to generate a new world. Then start a game/choose your embark. Once you are selecting items you should know if it's working or not.
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BigD145

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9154 on: February 13, 2013, 10:16:08 pm »

You must start a new world with advanced parameters. That's just a general requirement of Masterwork.
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Talanic

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9155 on: February 13, 2013, 10:24:58 pm »

Meph - I'm working on a grand, foolish project that may result in an extra-!!Fun!! community fortress in the coming weeks.  Would it be okay with you if I used Masterwork as the starting point before putting in a bit of modding of my own?
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Tenth Speed Writer

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9156 on: February 13, 2013, 10:46:05 pm »

Quick debug check:

Can't use architect's study or scriptorium (both fully redded out). I have flasks, ink, and several stacks of vellum and papyrus. What could be up?
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Huivn

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9157 on: February 14, 2013, 01:03:13 am »

If you haven't already, I'm pretty sure you have to generate a new world. Then start a game/choose your embark. Once you are selecting items you should know if it's working or not.

Thanks, worked like a charm. A CHARM I SAY!
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Oy blin.

Meph

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9158 on: February 14, 2013, 03:31:46 am »

Tenth Speed Writer: Read the known bugs section. It feels like half of the bugreports I get are because of ONE well known, well documented bug, poeole just dont know :P The solution is in the known bugs section, trust me.

Talanic: Sure, go ahead, everything is open source.

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Tenth Speed Writer

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9159 on: February 14, 2013, 06:38:45 am »

Ooh. That was a sticky one. Thanks!
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Spray

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9160 on: February 14, 2013, 01:40:56 pm »

Important Question


How do i remove Vermin? The fucking Bog Crawler are spamming my event log with Biting, i have about 30 Cats and i cant get them under control, also they eat ALL my food in about 20 seconds away.

I cant find them in the raws...
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Tenth Speed Writer

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9161 on: February 14, 2013, 02:03:26 pm »

Important Question


How do i remove Vermin? The fucking Bog Crawler are spamming my event log with Biting, i have about 30 Cats and i cant get them under control, also they eat ALL my food in about 20 seconds away.

I cant find them in the raws...

Turn them into !!Bog Crawlers!!
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Quote from: Pickled Tink
I don't believe in a standing army. I believe in cruel and unusual architecture.

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9162 on: February 14, 2013, 02:25:34 pm »

How do i remove Vermin? The fucking Bog Crawler are spamming my event log with Biting, i have about 30 Cats and i cant get them under control, also they eat ALL my food in about 20 seconds away.

I have about the same experience with the Extra Vermin.

Set "Vermin" to NO on the Creatures tab

Searching for: bog crawler

N:\Games\DF\MasterworkDF 2f with Orcfort 1.00\Dwarf Fortress\raw\objects\creature_vermin_masterwork.txt(123): [NAME:bog crawler:bog crawlers:bog crawler]
N:\Games\DF\MasterworkDF 2f with Orcfort 1.00\Dwarf Fortress\raw\objects\creature_vermin_masterwork.txt(124): [CASTE_NAME:bog crawler:bog crawlers:bog crawler]
Found 2 occurrence(s) in 1 file(s)


« Last Edit: February 14, 2013, 02:27:09 pm by smakemupagus »
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Spray

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9163 on: February 14, 2013, 03:38:48 pm »

Well, right now i cant play anymore because of the vermins.

Deleted the masterwork vermin file, and now rats are flooding my fort, no matter how much cats i have, the rats needs 1-2 seconds to eat 600-700 food away. Also all drink AND seeds.



Where exactly can i find the vanilla vermins to temporarily remove them?
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9164 on: February 14, 2013, 03:56:26 pm »

Well, I guess they're not all in the same place, since they're organized roughly by taxonomy rather than vermin-ness.  Here are the food eaters, maybe this helps.

I'll have to defer to Meph on whether there are any changes to rats, but they are probably the one at
/creature_small_mammals.txt(11)

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