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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1839054 times)

Grax

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9015 on: February 07, 2013, 09:24:14 am »

I wonder why it's faster than vanilla?
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Finis sanctificat media.

Putnam

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9016 on: February 07, 2013, 10:22:14 am »

I wonder why it's faster than vanilla?

it kind of says why...

mostly generic leather, dfhack stuff, etc.

alonard

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9017 on: February 07, 2013, 10:25:39 am »

I wonder why it's faster than vanilla?

not sure if troll or just Dabbling reader :-\
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Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9018 on: February 07, 2013, 11:15:07 am »

Argh! Just looked at orc fortress thread. Any timeframe for updating MW's Orc Fortress mode Meph?

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9019 on: February 07, 2013, 01:37:04 pm »

@Gamerlord:  In the meantime, if you choose to update it the latest Orc Fortress is only a ~2Mb download and it should update seamlessly if you unpack it at the root level of an MDF2 install.

http://dffd.wimbli.com/file.php?id=6697

Carp McDwarfEater

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9020 on: February 07, 2013, 07:50:02 pm »

I think I've encountered a bug with the Masterwork Settings panel. Whenever I try to set grazing to "no" and save my settings, grazing remains off. But when I open the masterwork settings next time, grazing is always on. I've tried reinstalling all of Masterwork, and I was still able to replicate the issue. This doesn't happen for any of the other misc options for me.
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Mikesullivan

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9021 on: February 07, 2013, 08:10:49 pm »

With masterwork i cant make a squad of range crossbowmans. They didnt train at all, its bugged?
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9022 on: February 07, 2013, 08:56:47 pm »

Always works fine for me.

I don't know how much experience you have working through the odd nature of ranged squads in regular DF, one relevant item is that they only go to the Archery range when they are *off* duty.  When set to train they will bash each other with crossbows or give dodging demonstrations.

The only item which is slightly particular to MDF is that there are more types of ammo, so you have to make doubly sure they don't have the wrong ammo types enabled.  Suggested that you make a uniform with weapon set specifically to "crossbow" as opposed to "use any ranged", and/or check the ammuntion settings for the squad
« Last Edit: February 07, 2013, 09:00:33 pm by smakemupagus »
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Meph

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9023 on: February 07, 2013, 09:39:09 pm »

New Succession Fort, started by Melzer: http://www.bay12forums.com/smf/index.php?topic=122590.msg4008959#msg4008959 Its my turn now, second year, lets see how it goes.

@Mikesullivan: Crossbow dwarves work fine, I use them all the time when I play.

@DwarfEater: Ah.. thanks for that. Its actually only the button that displays it wrong, the setting itself is changed. So even if it says YES after you restart, the setting is still OFF. Will be fixed next version. Like I said, its only graphical.

@Gamerlord: Will take some time ;)

@Moridin: I got some strange reports about the reusrrection... I guess I just remove it for now, since I dont know whats wrong with it... or how to fix it.

@Spray: Cant help you with that, check the legends of your world, to see what happened with the civs.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9024 on: February 07, 2013, 09:47:37 pm »

@Gamerlord:  In the meantime, if you choose to update it the latest Orc Fortress is only a ~2Mb download and it should update seamlessly if you unpack it at the root level of an MDF2 install.

http://dffd.wimbli.com/file.php?id=6697

What would need to be replaced?

EDIT: I dragged the stuff om the Orc Fort thingy to the masterwork folder and made it merge and overwrite. Will there be any problems?
« Last Edit: February 07, 2013, 10:02:58 pm by Gamerlord »
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smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9025 on: February 08, 2013, 12:32:29 am »

Yes, if it asked to merge and overwrite, then you probably did it right.  It is just the new Orcfort files overwriteing the old ones.  New features don't appear until you gen a new world (but it won't screw up your old worlds)

Gamerlord

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9026 on: February 08, 2013, 12:57:24 am »

Just started playing. It's tons better.  :D

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9027 on: February 08, 2013, 01:43:37 am »

haha, cool thanks, have fun!   8)

Mikesullivan

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9028 on: February 08, 2013, 06:32:32 am »

Always works fine for me.

I don't know how much experience you have working through the odd nature of ranged squads in regular DF, one relevant item is that they only go to the Archery range when they are *off* duty.  When set to train they will bash each other with crossbows or give dodging demonstrations.

The only item which is slightly particular to MDF is that there are more types of ammo, so you have to make doubly sure they don't have the wrong ammo types enabled.  Suggested that you make a uniform with weapon set specifically to "crossbow" as opposed to "use any ranged", and/or check the ammuntion settings for the squad

They just dont go to the archery range, doesnt matter if i set they on duty, not active, sleeping there etc. They simply dont care :P
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Meph

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #9029 on: February 08, 2013, 06:34:18 am »

Probably quivers full of combat ammo, without space for training ammo... dwarves are stupid like that. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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