Hey
For anyone interested in this (i know YOU ARE), and thanks to someone else who posted a generic script called "FlatVolcanicStreamWorld" (i'm too lazy to check who) i finally managed to recreate a nice world for masterwork with a nice embark.
Features are :
- Very big world (256*256) > not my choice i usually create small ones (in case it hurts FPS during fortress mode, but again i'm too lazy to adapt the params to a small world)
- Flat volcano and surroundings, or at least no crazy mountains or cliffs
- A river
- An underground demonic fortress (never saw one so crowded before)
- All that in a 3*3 embark
- Quite classical biomes, climates & surroundings of embark, nothing extreme here
The world gen parameters (don't forget to tweak the things that don't mess with world output, like embark points and so).
[WORLD_GEN]
[TITLE:FlatVolcanicStreamWorld_Poch]
[SEED:WKckoOwuEwioM2asICkg]
[HISTORY_SEED:GqMgI0eOicWiCycWUSkC]
[NAME_SEED:ueYmmkY0cGYg0CEkogSA]
[CREATURE_SEED:uEuAsOcM02SWSi6cMI8c]
[DIM:257:257]
[EMBARK_POINTS:3000]
[END_YEAR:100]
[BEAST_END_YEAR:2:80]
[REVEAL_ALL_HISTORY:0]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:101:399:1600:1600]
[RAINFALL:0:100:400:400]
[TEMPERATURE:25:75:400:400]
[DRAINAGE:0:100:400:400]
[VOLCANISM:0:100:3200:3200]
[SAVAGERY:0:100:400:400]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:100]
[MEGABEAST_CAP:75]
[SEMIMEGABEAST_CAP:75]
[TITAN_NUMBER:100]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:52]
[NIGHT_TROLL_NUMBER:26]
[BOGEYMAN_NUMBER:26]
[VAMPIRE_NUMBER:26]
[WEREBEAST_NUMBER:26]
[SECRET_NUMBER:10]
[REGIONAL_INTERACTION_NUMBER:20]
[DISTURBANCE_INTERACTION_NUMBER:20]
[EVIL_CLOUD_NUMBER:5]
[EVIL_RAIN_NUMBER:5]
[GOOD_SQ_COUNTS:100:1000:2000]
[EVIL_SQ_COUNTS:100:1000:2000]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:640]
[REGION_COUNTS:SWAMP:1032:7:6]
[REGION_COUNTS:DESERT:1032:7:6]
[REGION_COUNTS:FOREST:4128:13:12]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:8256:13:12]
[REGION_COUNTS:HILLS:8256:13:12]
[EROSION_CYCLE_COUNT:100]
[RIVER_MINS:2400:800]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:0]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:75]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:25]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:25]
[LEVELS_ABOVE_LAYER_1:10]
[LEVELS_ABOVE_LAYER_2:10]
[LEVELS_ABOVE_LAYER_3:10]
[LEVELS_ABOVE_LAYER_4:10]
[LEVELS_ABOVE_LAYER_5:10]
[LEVELS_AT_BOTTOM:20]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:100]
[NON_MOUNTAIN_CAVE_MIN:200]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:64]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1500]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:16512:0]
[RAIN_RANGES:8256:16512:8256]
[DRAINAGE_RANGES:8256:16512:8256]
[SAVAGERY_RANGES:8256:16512:8256]
[VOLCANISM_RANGES:8256:16512:8256]
Full world generation take quite a long time (like 20min) because there is 15 rejections before the final world is made. It has a very cool name, too : Kuuulottuvuus, aka "The Lunar Dimension".
I also had to use "Large adress aware patch" to make the world gen work without crashing, so i guess you will have to do it too.
Here is the embark location spot :
The game says max cliff elevation on the volcano spot, bus it is barely a hill, and the rest of the map is ultra-flat :
Just for fun, the huge demonic fortress :
Maybe i could post a ZIP on DFFD, but with custom Masterwork parameters i don't know if it is worth it. I changed just a few params (disabled "secret", activated hostile carbon copy races, and removed toilets i think that's all). I don't want to post it if no one can use it ^^
Have fun with it
If you are using it, please post report, feedback and show us your progression
I'll start a game on it as soon as i will have created a cool embark profile, and a cool objective will be to clean the map of its critters ^^ (FYI, when you reveal all the map, the units screen says 3015 "others". If you shift the 3*3 embark of one tile to the left, so you don't have the fortress on your map, the number drops to 26 units only !)