Fortress Defense races. Do they have a preset 'population' requirement to come?
Yes. Level 3 is 80 dwarves, so you're only triggering the 1 and 2s.
More info here
http://dwarffortresswiki.org/index.php/DF2012:Entity_token#Behavior
entity_fortdefense_easy.txt(77): !NOFROG!PROGRESS_TRIGGER_POP_SIEGE:1]
entity_fortdefense_easy.txt(261): !NOIMP!PROGRESS_TRIGGER_POP_SIEGE:5]
entity_fortdefense_easy.txt(451): !NOBLENDEC!PROGRESS_TRIGGER_POP_SIEGE:3]
entity_fortdefense_easy.txt(642): !NOWEREWOLF!PROGRESS_TRIGGER_POP_SIEGE:5]
entity_fortdefense_easy.txt(830): !NOSERPENT!PROGRESS_TRIGGER_POP_SIEGE:4]
entity_fortdefense_easy.txt(1029): YESTIGER[PROGRESS_TRIGGER_POP_SIEGE:2]
entity_fortdefense_easy.txt(1640): !NOBEAKWOLF!PROGRESS_TRIGGER_POP_SIEGE:1]
entity_fortdefense_easy.txt(1747): !NOFERRICELF!PROGRESS_TRIGGER_POP_SIEGE:4]
entity_fortdefense_easy.txt(1978): !NOELEPHANT!PROGRESS_TRIGGER_POP_SIEGE:5]
entity_fortdefense_easy.txt(2126): !NOSTRANGLER!PROGRESS_TRIGGER_POP_SIEGE:1]
entity_fortdefense_hard.txt(89): !NOJOTUN!PROGRESS_TRIGGER_POP_SIEGE:5]
entity_fortdefense_hard.txt(749): !NOMINOTAUR!PROGRESS_TRIGGER_POP_SIEGE:5]
entity_fortdefense_hard.txt(926): !NOSPIDER!PROGRESS_TRIGGER_POP_SIEGE:5]
entity_fortdefense_hard.txt(1064): !NONIGHTWING!PROGRESS_TRIGGER_POP_SIEGE:5]
entity_fortdefense_medium.txt(85): YESBADGER[PROGRESS_TRIGGER_POP_SIEGE:5]
entity_fortdefense_medium.txt(733): YESPANDASHI[PROGRESS_TRIGGER_POP_SIEGE:5]
entity_fortdefense_medium.txt(1386): YESRAPTOR[PROGRESS_TRIGGER_POP_SIEGE:5]
entity_fortdefense_medium.txt(2028): !NOHARPY!PROGRESS_TRIGGER_POP_SIEGE:4]
However, you should still be able to trigger them through exports, according to wiki "If multiple progress triggers exist for a civ, it will come when any one of them is fulfilled instead of waiting for all of them to be reached."
Humans do not have a pop trigger, only a (very low) trade trigger.
[PROGRESS_TRIGGER_TRADE:2]
Ahhh, so I was right. Appreciate for that clarification, I saw these 'trigger_trade:2' but couldn't find what 2 equated to in raw, in game numbers (not that I gave it hours of work).
So the issue is two fold for me.
#1 that I have cap pop of 60 always. (I use golems, turrets, intelligent engineering, and traps to kill off invaders, so I don't need a military
)
#2 I don't actually TRADE anything. I found the whole trade system a giant pain in the ass, and I'm usually patient. If it's not the broker deciding to go eat, drink, sleep, take a break, eat, drink sleep... and never show up, it's the atrocious organization of menu's, and general hassle of it all. though, I only did this in vanilla...
and if I feel like I want an item from a trade wagon? d-b-f (forbid) the depot, they leave with all the items on it, deconstruct it, I got everything they owned with no retaliation (done this 50+ times to test if they would get angry and siege, but the elves/drow never acted differently). Feels really cheap though...
as I mean, I can just order all prototype golems/turrets from dwarves, do this, and I got what? probably 500,000+ value of items for no lose.
So I should try to suck it up, and do trading then! That's a thought I had, but didn't test yet.
Thanks again for the clarification! Mucho appreciated.
Off topic:
Did Meph remove berserkers? I swore they were still in, but I've had (est.) 450-500 dwarves in in 2.f, and not a single one was berserker. Seen at least 20-30 legions, craft dwarves, etc etc etc. But 0 berserkers. Am i just in bad luck, or is it bugged? (They show in the guide, so I assume they are meant to be in).
Edit: Actually, the image has berserkers, but the info below the guide, doesn't... which is it?