@Gamerlord: I got several of those, seems the Kobold Camp author forgot items in his mod. I'll fix it for my version and told him. Thats a kobold camp bug, nothing to do with Masterwork.
@Legless: Blunt weapons are good to break bones through armor. So iron swords vs. steel armor should be bad, but iron hammers vs. steel armor should have a chance. I dont know how good/bad they are in other combat situations, but I did not chance the values from vanilla df too much.
@gn0rt0n: Goats need to graze (usually, if you have the setting on) so you need a aboveground pasture for them. You cant have them in the fort, you cant use them on maps without grass, like deserts or glaciers... and I guess I should raise the pet value a little bit on them.
But overall I dont think they are overrated. If you stuff 100 of them into a little room underground, yes. But grazing is the "harder farming" for animals, so to speak
@SabbyKat: Indestrictuble armor can be made at the Researcher (random experiment), the Temple(sacrifice armor) and by moods. There are about 200 or so of these items... probably more. Mood only stuff that is unique.
FPS-drop: Do you have a safe from the first fort? I would like to see it, use some dfhack magic to see whats wrong.
Dragons: They have no changes since ever. Why is the text
like this ? And use shields or fireproof stuff, like netherbark against them. Or archers... all the same as vanilla df.
Harder farming problem with aboveground plants: I noticed that as well, posted that yesterday. I will chance it. I took the numbers from the "seasonal crops" mod, but just like the kobold camp author, the author of this mod made mistakes. Will be fixed.
Fishpond: They are mostly for maps without water, to give fishers at least something to do. I know that normal fishing is a lot better, but that doesnt help you in a desert. And yes, I know that most people dont embark on treeless evil glacier deserts, without a volcano and no items and no water... but if they do, their fishers would be useless... so I gave them something to do
I wish I could simulate the fishpond filling up with time to be "harvested" but thats something I cant do.
@MiamiBryce: Its in the releasepost, the GUI, and in several places in the manual, under Settings and Utilities.