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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1857926 times)

Deon

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8670 on: January 18, 2013, 04:22:24 am »

Actually cutebolds (on the left) are closer to the original kobolds, the ones on the right are DnD kobolds.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

gwathlobal

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8671 on: January 18, 2013, 05:33:01 am »

How do original kobolds look like, then?
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Isa

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8672 on: January 18, 2013, 08:27:15 am »

I think there is a bug in this mod, all the npcs in the adventure mode are naked including the player character. The only armor type is steel paladin armor and nothing else. Also the bandits also lack armor.
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slay_mithos

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8673 on: January 18, 2013, 08:42:35 am »

Well, this mod is intended for fortress mode.

You will find tons of things that are not quite good for adventure mode, sadly.

But it adds so much to fortresses that we usually just play in vanilla for the adventures, and fortress in this mod.

(and I have used "mod" and "mode" quite a lot...)
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For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
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Isa

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8674 on: January 18, 2013, 08:50:22 am »

If I recall correctly, this nudist bug was not present in the earlier versions.
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Firehawk45

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8675 on: January 18, 2013, 08:59:40 am »

Of course they are naked. Enemys in fort mode dont arrive with clothes as well, for balancing reasons. And that translates to adv. mode apparently, which you shouldnt play with masterwork, its buggy out the arse, mainly because Meph doesnt focus on it, and i dont blame him.
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timsay

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8676 on: January 18, 2013, 09:44:48 am »

Pls tell me how to disable metalwraith?
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fasquardon

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8677 on: January 18, 2013, 10:10:33 am »

Pls tell me how to disable metalwraith?

Turn off harder mining. 

Or find the metalwraith creature in the raws and remove it, then find the interaction that produces the metalwraith, and remove that too, if you want to keep the rest of the harder mining, just not have metalwraiths.

fasquardon
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Deon

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8678 on: January 18, 2013, 11:51:22 am »

How do original kobolds look like, then?

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Meph

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8679 on: January 18, 2013, 01:00:47 pm »

Kobold Quest ? Never heard of it ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Bloax

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8680 on: January 18, 2013, 01:27:02 pm »

I personally like the DCSS (Dungeon Crawl Stone Soup) tiles' (and whoever did this one/what they were based on) pick on the kobolds:
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oh_no

Vherid

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8681 on: January 18, 2013, 01:31:56 pm »

I personally like the DCSS (Dungeon Crawl Stone Soup) tiles' (and whoever did this one/what they were based on) pick on the kobolds:


That would be "Poor Yurik", John Attea.

Personally I prefer the reptid versions.

Bloax

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8682 on: January 18, 2013, 01:33:45 pm »

I prefer whatever is the cutest, really. :P
In which case these win:
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oh_no

smakemupagus

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8683 on: January 18, 2013, 01:36:00 pm »

Because the orc invaders are not smakes tribal orcs, and you'd attacked by mithril tribal wargear and dreamwalkers, instead of orcs with rusty steel. I'm no Dustin Browder

Hey, we get to fight the real Dwarves no matter what kind of crazy good stuff you give them, no hill-dwarves or hobbits invading our forts ;)

I still play Dwarf and Orc forts in the same world sometimes, and absolutely will be checking it out again once the world is persistent.
Spoiler (click to show/hide)
Right now the balance is actually pretty fine, mostly whoever is inside the fort wins :)  Because of all the different stuff the playable-civs have there is a lot of randomness, sometimes the siege is no problem at all, just regular no-caste scrubs with rusty-iron clubs or bronze shortswords.  Other times it throws at you fun surprises like a welded-mithril javelin squad, or a bunch of Uruk axe-orcs on giant bats. 

I don't know about how a Kobold Camp holds out though, but that is supposed to be a challenge mode right?

Vherid

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Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8684 on: January 18, 2013, 01:38:37 pm »

I prefer whatever is the cutest, really. :P
In which case these win:


cutebolds are nice too, but for stories of badassery the reptid ones are cooler.
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