Varyag: Thanks for the report. Might I ask why you report it, if you know that it already has been reported? Or, since you say that you arent sure, why didnt you use the search function to see that it indeed has been reported, and been answered by me. Your suggestions about removing wraith-corpses to fix the problem is wrong btw, for two reasons: 1. Wraiths have no corpses, they leave a harmless boiling rock upon death and 2. you are talking about bodyparts... and to further answer your next question: No, I cant remove bodyparts from them, and neither can I fix the behaviour of the dwarves.
@Noin: If I make several bone-groups, I would still have to assign one to each creature. Same amount of work.
Thing number 1: Bones having 0 value is not true.
Thing number 2: Leather give 2, not 1 piece as you stated. Other creatures give up to 4 pieces, or scale, or shell or chitin, or tough leather.
Thing number 3: Gems are valuable, how is that weird? If you engrave items in vanilla df, your forts value skyrockets as well. I actually did not change the value of gems at all in this mod.
@vdpk7: Why do you ask here about an ironhand issue? Ammo tiles are hardcoded, and I neither can nor did affect them with this mod.
@Gamerlord: Why do you ask here about an Orc Fortress issue, and not in the orc fortress thread? And why do you ask a general modding question here (how can you change colors/texure of sand) and not in the fitting thread ?
@Riun: Thanks for answering questions, but your answer is wrong. Leatherworking wont be changed to give 2 leather, it already gives 2 leather, since 5 versions. It even says so in the very changelog you posted ("Tanning a hide will now always give 2 pieces of leather") You also called the changelog the latest/up to date, which is false. I havent updated it for all new versions, which is my fault, but posted a changelog at every releasepost.
@Urist McUristson: Again, the changelog and/or manual answers all the questions. Why make a statement about llameral leather being better or worse then scale, if you could just look it up? This way people reading the thread dont get wrong infos.
@Qwo: Why do you ask here about the native Kobold Camp buildings, and not in the Kobold Camp thread ?
@SabbyKat: Again, no worries. It was not your long report, I repeatetly said that I like getting those. It was all of the above.
NOW; @ALL: I know that I sound like a total dick in this post, but I wanted to show you something. ALL of the above posts, and I literally mean EVERY SINGLE REPORT was either wrong, at the wrong place, or already reported. A simple solution for me would be to stop doing this forum support. Other players of the mod will come here and answer for me, sooner or later. Maybe giving right answers, maybe giving wrong answers, but still, they would like to help. A better solution would be this:
1. Make people read the manual
2. Make people use the search function
3. Make people double-check, before they post something.
The thing is that I have no idea how to do that. And I see thing from a different perspective. If someone comes by and reports about "werescorpions" I say thanks, but thats the wrong place, thats xangis fear the night. Obviously, because thats were werescorpions come from. But no one knows this. And no one uses the search function, because then they would see that they are from another mod. Same with the Ironhand report above. Yes, I include Ironhand. Yes, I might get things wrong with the tilesets, giving things wrong tile numbers, happened quite often. The report about the bolts using wrong tiles... that makes no sense. Its hardcoded.. come one guys... thats super clear, everyone knows intantly which items use custom tiles and which are hardcoded, no? Obviously every single DF player knows such things. Oh, wait, thats wrong. Only modders and gfx dudes know this. So this report was well meant, written, stated the version number, included a screenshot, all good. I cant even say anything against it, because the author did everything alright... and still, the MasterworkDF thread was in fact wrong to post it in. But he had no chance of knowing this.
I actually dont know where I am heading with this ^^
Anyway, what fairin said about me being here a lot is true. The last three weeks I did DF-Modding as a full-time job, so to speak. That is nothing unusual for me, since all my pasttimes are done in similar fashion. Lets say I want to read a series of books, then I get all of them, and read 10h a day, till I know them all. Or if I say: I feel like mountaineering this month, then I go to the alps and spend a month in the mountains, doing nothing else. Same with the biketour, having done ~70.000km on my bicycles. Point is that I like modding and I love this project here, and I have somewhere between 2 and 3,5 months before I start travelling again. My girlfriend is currently in NewZealand (and later Australia) before we meet up again, and Europe is a bit too cold for me to do tours atm. Thats why I spend the december in Northafrica. I will probably do 1 or 2 more updates, but after that I'll be distracted by other things. So... please excuse my harsh tone in this post, it should show very clearly how bad some of the reports are I get. Or, to be more precise, on how distracting they are. AND that I answered them kindly and to my best knowledge previously, and never like I did above.Oh, and what I wanted to ask: Anyone interested in taking over the Kobold Camp plugin for Masterwork DF? Similar to how smakemupagus does OrcFortress. I can do it myself, but the author of KoboldCamp will of course stay on his own version, without the MasterworkDF compability.
Last thing: Sayke, if you think the mod is bug-free you are mad
Just try to find the "efficiently make steel bars(3)" reaction in the crucible. Because I broke it ^^