Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

Pages: 1 ... 567 568 [569] 570 571 ... 749

Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1857595 times)

Firehawk45

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux)
« Reply #8520 on: January 13, 2013, 02:49:45 pm »

Iron swords are ok against them, but your dwarf still needs to have some skills. The wraith pack a punch, and they can get lucky. Was the legionaire wounded or otherwise hindered? Because if not, it was just bad luck :D
Logged

sayke

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux)
« Reply #8521 on: January 13, 2013, 02:54:38 pm »

i think godlysockpuppet is kidding =P
Logged
i play the incredibly awesome Masterwork DF mod - a wonderful blend of simplicity and new features that actually improves FPS!

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8522 on: January 13, 2013, 03:25:25 pm »

Mac and Linx are both up and running. :)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Aemon

  • Escaped Lunatic
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8523 on: January 13, 2013, 03:37:09 pm »

Just wanted to say thanks for the quick reply Meph!  I should have noticed that option in the GUI.  It is appreciated, great work you do here!
Logged

CheatingChicken

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8524 on: January 13, 2013, 05:00:21 pm »

Kobolds might need some ethics adjustment. I dont think they should have these:
Code: [Select]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
Logged

Firehawk45

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8525 on: January 13, 2013, 05:13:37 pm »

scales are bronze-level armour, right? Because drakes are being sheared, the first time i ever used shearing :D

Minor error: "Unicorn horn horn". just fyi ;)
« Last Edit: January 13, 2013, 05:43:07 pm by Firehawk45 »
Logged

Vherid

  • Bay Watcher
  • [CREATURE:SLARK]
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8526 on: January 13, 2013, 05:59:33 pm »

Kobolds might need some ethics adjustment. I dont think they should have these:
Code: [Select]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]

That is Vanilla

Wrex

  • Bay Watcher
  • My vision is augmented
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8527 on: January 13, 2013, 06:09:42 pm »

Kobolds might need some ethics adjustment. I dont think they should have these:
Code: [Select]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]

That is Vanilla

It is indeed vanilla. However, dwarves and orcs do not folow said vanilla ethics. It would be up to Meph.
Logged

Mr Wrex, please do not eat my liver.

CheatingChicken

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8528 on: January 13, 2013, 07:25:16 pm »

Kobolds might need some ethics adjustment. I dont think they should have these:
Code: [Select]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]

That is Vanilla

It is indeed vanilla. However, dwarves and orcs do not folow said vanilla ethics. It would be up to Meph.
Thaht is exactly the reason why i think it deserves to be changed. When even Dwarves eat sapient creatures, why would purely carnivorous kobolds think that is unthinkable?
Logged

Lt_Alfred

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8529 on: January 13, 2013, 07:30:52 pm »

I just wanted to say that I really like your mod and that I really appreciate your constant work to make it better even through it already is.
You're awesome Meph.
Logged

Teach

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8530 on: January 13, 2013, 07:57:44 pm »

It's very convenient now that you have 3 (fleshed out) playable races.  It adds a lot of longevity to each fort now that you can just use a different race every update and keep your old fort running.  I don't usually switch for a small bugfix update, but the ones that come out with a bunch of new features make my find faults in my fort.  Now you don't have to have 2 redundant dwarf fortresses.  You can have one or two more forts running, differing in terms of ambiance and playstyle.
Logged

Tally

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8531 on: January 13, 2013, 08:28:36 pm »

Another version out already? I guess I don't have to try the fix myself now. I blame Awesome Games Done Quick for sucking all my attention into it.

Edit: You took away ASCII+. I am sad now D:
« Last Edit: January 13, 2013, 09:01:31 pm by Tally »
Logged

nekronuke

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8532 on: January 13, 2013, 09:10:41 pm »

For some reason, when i embark with Orcs or Kobolds, i'm missing craptons of things (embark preparations could not be blahblahblah....)
If i try to gen a world with kobolds on, it crashes. Unsure about orcs though

EDIT: Crash on Orc worldgen too.
« Last Edit: January 13, 2013, 09:20:14 pm by nekronuke »
Logged

Vherid

  • Bay Watcher
  • [CREATURE:SLARK]
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8533 on: January 13, 2013, 09:30:44 pm »

Another version out already? I guess I don't have to try the fix myself now. I blame Awesome Games Done Quick for sucking all my attention into it.

Edit: You took away ASCII+. I am sad now D:

It's the vherid set.

BigD145

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK-DF☼ V.2f - Bugfix, Graphics and Kobolds (and Linux/Mac OS)
« Reply #8534 on: January 13, 2013, 09:32:23 pm »

Another version out already? I guess I don't have to try the fix myself now. I blame Awesome Games Done Quick for sucking all my attention into it.

Edit: You took away ASCII+. I am sad now D:

Meph put Ironhand way down in the list. :(
Logged
Pages: 1 ... 567 568 [569] 570 571 ... 749