Damn it, I wrote a long answer for everyone, then the forum had some timeout problem-something and its all gone.
In short: All is noted, humans have steel, tin ore increase sounds reasonable, animal materials got a heavy buff with specific shell/chitin/scale upgrade,
remember that drakes can be sheared for unlimited scales, you dont need to butcher them, metalworking-guide and/or industry-guide is noted, although it will be horrible to keep updated once I change something. Ambush removed from automatons, which will result in bigger sieges already, heat damage cant be added to bullets, not like this. Shooting further also wont work, is limited by the dwarven view-range. Natural snipers have a higher view range btw, falconnes plugins will be updated, so will the therapist. And the new creatures are absolutely beautiful, all fantastic monsters with very well done descriptions, 70 above ground, 130 in the caverns, 11 megabeasts, all with sprites.
@Godlysockpuppet: A dining room is
not a critical area.
@Fairin: Not everyone likes flat volcano embarks and goes straight for adamantine. People actually do evil-glacier stuff and things like that. If you like easy, play the starters world.
And last point: I got an answer from Talvieno about his random creature script. I integrated it into the GUI, so you can make 10-1000 procedually generated cretures for each world you do. Ascii tiles, not sprites, but still... this is huge. They even form civs... so you might get invaded by "onendurine": A tiny, brown-eyed quadruped with large eyes to penetrate the darkness and two long eyestalks. It likes to gnaw on old bones and is very intelligent.. with a random assortement of armor and weapons. Or any other mix of creature parts you can think of.
AND THANKS @ SAYKE. Got the pngs.