@ CheatingChicken: All rock and gem things that were not stockpiled when made of rock or gem, and have previously been made of a wood template, are not made with a metal template. All stockpiled, and more importantly trade correctly with elves. Slade metal has been removed. Because its useless since the weight slows down dwarves that much.
@ zeebie: Ok, I have a look at the dynamite. And there is a bone for each creature, so 1000 something entries for bone. About the slade boulders: 750. (was formerly slade metal, bars use 150 in quantity for one bar, should need 5 bars, so 750. When I removed slade metal, replaced it with boulders, accidently kept the 750 in. Is fixed now.)
@kangzx: Yes please. What exactly do you do, which version, which tileset, and so on. You have a carpenter, add 10 bins, full list, and then press n ? Or a+n ? Did you press ALT before that? Some dfhack plugins are toggled by alt.
@ bloax: Only creatures can use sprites. Items use tiles. Toys even have a fixed tile. I made skill aether a tool, but havent had the time to add fitting tile numbers to each. I can only take from the phoebus set for this. I think I rename it to Megabeast Soul now as well, after all Megabeasts have a butcher reaction in the Slaughterhouse.
@ godlysockpuppet: It is fixed. I think I wrote this 4 times by now in the thread ^^ But still, thanks
That is harmless broodmother secretion btw.
@ fairin: Hope the archeologist is not too overpowered. If people get too much free stuff, it will be nerfed. And glass weapons are apparently very bad, from what I can tell so far ^^
@ tahujdt: Ehm... What ? ^^
@ deon: Actually, I dont. No animals involved. I transform the dwarf into a immobile "dwarf releasing a foe", he drops a bodypart, bodypart is fit for animation, gets animated and opposed to life removed, then transformed into the fitting creature and crazed added. Dwarf releasing a foe goes back to dwarf, runs away. You now have any creature in the game, as a berserking opponent. Same system I use for setting up turrets, landmines, gargoyles, decoys, scarecrows, treants and orchids, and plan on basing my "internal invaders" on. Dwarves going rouge and spawning 10 skeletons and transform into a lich, or a shade army teleporting inside through a portal. (aka dwarf is possessed by shade, shade open portal, spawns 50 buddies) Now that I think of it, your fallen race would fit that theme as well
Evil things coming from the aether/nether.
I am curious about your arena as well.
And maybe I should add packs of weaker enemies to it. "spawn a group of xyz", that way its not as obvious if one more or less gets spawned or not. Last testrun I had 4 umber hulks made, from lobbed of bodyparts... ups. ^^