Good memory, but it was indeed fixed in 1.9.5.
I also just made a testrun with the changes I posted. All works, and I managed to coat a weapon with poison, so that works as well.
Unfortunately miamibryce was right, wooden planks can be substitutes for any "blocks", even if it says worthless_stone_only. This means I have to go through all reactions with blocks and add a little line behind it, saying inorganics only
@firons: Yeah? What do you want to say with that? Animal parts coming to life pretty much always happens in evil biomes, or when warlocks attack, or when you have a necromancer spy, or when you have a necromancer of yourself, or use the bonerattle, or curses or whatever...
EDIT:
All block related reactions now only accept inorganic blocks, not the wooden planks.
I also have an idea about the add_spatter reaction. Yes, I can take an extract and coat a weapon with a poison... but why stop there ? Why not make custom materials, fire, hellfire, ice, frostspell, hex, curse of slow painful death, rune of torment and so forth...
Then make magic buildings, or use the current magic system, or make something like a... runesmith. He takes normal weapons, and adds syndromes to them, "the weapon is coated with ancient dwarven runes" and it suddenly has special effects
I know I am limited to syndromes... but syndromes can add "can_do_interaction" so the possibilies are endless. I can make a sword that lets the enemy explode on a hit, or implode, or turn undead, or turn into a sheep, or fall sleep, or tranform into the hulk... or transform into the hulk, then explode and only leave specific item upon death. transform into instantly-dying creature with a custom itemcorpse, lets say a statue. That would make it a sword-of-turning-the-enemy-into-a-statue.
Damn...
This is so much better then the old system ^^