Just a question, why play a mod if you disable nearly half of it?
It's a matter of flavor, man. I just don't personally like the idea of armor made entirely of rock and things of that nature. Besides, disabling some of the workbenches really isn't taking away "nearly half" of the mod. It still adds tons of creatures and flora, all the new hard-mode options are still on, etc.
Anyway, I wanted to share an interesting story from my latest world. It's year 127, late Winter, so almost the 3rd year of play. I've got a twelve-dwarf militia, mostly melee. I manage to fend off some centaurs, capture a few, fend off two goblin invasions, kill a few thieves etc. etc. One dwarf dead, killed by centaurs while he was trying to flee to safety.
The FUN set in when a warlock showed up. At this point it's a little hazy as to what exactly happened. All I know is he got away, and then suddenly the head of this beast we slew late in year 1 was scaring all my dwarfs. The message log was full of "So-and-so was interrupted by (beast's name - I forget what it was)'s head!" So, with the game unpaused, the message log continues to fill up with that announcement, while my dwarfs run around frantically being interrupted by a floating head, that I can only assume was the work of that dirty warlock. I can't see this head anywhere on screen, so I'm not sure what to do about this situation. My dwarfs are depriving themselves of good booze due to their fear of this ghastly head. Maybe I can't see it on screen because they're hallucinating?
After a while I decided just to abandon fort. Probably one of the weirder things that's happened to me so far, haha.