meph - am building an awesome 1.9.5 fortress, and just fended off a pretty serious wave of automaton and frost giant attacks! am digging down to magma now, and building pump stack components like mad. i'm trying to avoid doing anything too gamey, but a few things have come to mind as i've been gleefully plowing through this:
- hunting doesn't seem to work very well with the wide range of projectile weapons on offer. as long as i stick to crossbows and bolts, everything's fine, but i gave up trying to get my hunters to use rifles. has anyone else gotten it working?
- i note that wicker does not seem to be generic! no biggie, but it does seem a bit out of character considering the wonderful generic-ness of the other materials. i love wicker - it means i need a hell of a lot less wood because i can rely on wicker bins, which are better anyway.
- given the several admittedly minor bugs and their fixes mentioned in the thread here since the release of 1.9.5, would it be too much trouble to compile them into a quick 1.9.6 release? i've done that for myself, with my own minor modifications included, but i would be happy to try to compile a baseline release incorporating them as best i can. i'd have some questions, of course, but most of the fixes have already come up on this thread, so it doesn't seem incredibly difficult...!
- there are a bunch of binary fixes mentioned on the bugtracker (
http://www.bay12games.com/dwarves/mantisbt/tag_view_page.php?tag_id=872), most of them noted by quietust, and i've gone through and added them to my executable. i haven't started a new game since i did so, but i definitely haven't seen any instability from having implemented those fixes! this also seems like the sort of thing that could make it into a 1.9.6, no?
- also, i've gone through and fixed a bunch of the sprites. many of them still had black or pink backgrounds, and while i'm not completely sure what all sprites are in use, i was pretty systematic about trying to go through and clean them up. i just added a plain dark brown background, but if you thought it was a constructive thing to do, i'd figure out how to do apply the phoebus mask pattern to them all. he clearly put some thought into it - it shows. or rather, it doesn't show - it blends right into the background...! =)
- finally, are you planning on waiting for the next mainline DF release to really get crankin' on MWDF2? i ask because i haven't seen the usual fantastic buzz of activity around here, but that might be the result of the fact that you still don't have DSL yet or something =D regardless, i hope all's well on your end - this remains the best mod for DF out there, and i wouldn't mind trying to help make it better. incidentally, i know my way around python, and the raws don't scare me in the slightest. let me know if there's something i can do.
absolutely all the best man -