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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1855565 times)

Firehawk45

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Re: ☼MASTERWORK☼ DF2 - Alpha
« Reply #6975 on: September 22, 2012, 01:27:05 pm »

So, after i got this ransom-trojan-thingy off my pc, i will start testing. Lets dig! And strike the earth! And strike the goblins! And the elves..... especially the elves :)


Got some feedback already:

Fossils and relics now feel much better. I got a golem cast, a pile of dragon scales, some gold instruments, vulcanic weapons and ammo. I think you nailed them down this time around. But when the humans invented firearms, why do i find them as fossils? :D

The drow arent that strong in my world, although they had several wars during worldgen, so that might have hindered them.

Some things still have vanilla names, and there are still vanilla stones and ores, but i think they have been reported already.

Horses seem to still have their grazer-tag. Steelclad horses dont have it though
« Last Edit: September 22, 2012, 05:37:06 pm by Firehawk45 »
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zach123b

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Re: ☼MASTERWORK☼ DF2 - Alpha
« Reply #6976 on: September 22, 2012, 05:57:41 pm »

how do i run this .py file? >.>
i gave up trying to figure it out after awhile on google
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"IT'S WORLDGEN TIME!"
"No, Meph, No!"

Putnam

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Re: ☼MASTERWORK☼ DF2 - Alpha
« Reply #6977 on: September 22, 2012, 06:15:12 pm »

Install python.

arclance

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Re: ☼MASTERWORK☼ DF2 - Alpha
« Reply #6978 on: September 22, 2012, 06:31:34 pm »

how do i run this .py file? >.>
i gave up trying to figure it out after awhile on google
You need to install Python3 (not Python2) to run the .py file.
The final version of the GUI will be made into a executable so installing Python3 won't be required.
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I think that might be one of the most dwarfen contraptions I've ever seen the blueprints of.
The Bloodwinery v1.3.1 | Dwarven Lamination v1.5 | Tileset Resizer v2.5 - Mac Beta Tester Needed
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zach123b

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Re: ☼MASTERWORK☼ DF2 - Alpha
« Reply #6979 on: September 22, 2012, 06:57:20 pm »

tried installing 2.7 :(
thanks!
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"IT'S WORLDGEN TIME!"
"No, Meph, No!"

JosephWongKS

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Re: ☼MASTERWORK☼ DF2 - Alpha
« Reply #6980 on: September 22, 2012, 08:52:29 pm »

Are Blessing of Armok gems supposed to be free at embark?



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atazs

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Re: ☼MASTERWORK☼ DF2 - Alpha
« Reply #6981 on: September 23, 2012, 05:35:47 am »

I have downloaded this mod and i have no sound. I have enabled it in the settings, i have set max volume, i have checked the ini file its the same there, i have checked ingame and the sound is on but its still silent. What is the problem? Ive tried everything and i cant make it to work. I have sound on other things so its not my PC. Does this have no sound and im supposed to use soundsense? Because that doesnt have any sound aswell or im not using it properly. Please help
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Ishar

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Re: ☼MASTERWORK☼ DF2 - Alpha
« Reply #6982 on: September 23, 2012, 05:50:30 am »

Yep, no sound is normal. The download is quite big as it is, Meph removed the music to save bandwidth. You can copy it over from vanilla DF, use soundsense, etc. This is normal.
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Shadytorments, a Masterwork DF community fort - RESTARTED as Newtorments!

Meph

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Re: ☼MASTERWORK☼ DF2 - Alpha
« Reply #6983 on: September 23, 2012, 06:15:37 am »

The soundsense pack is 200mb, you have to start soundsense and update it. I didnt realize that people really play with the normal background music, because it would drive you mad after a while.

The GEMPREF will be removed from the entity, so no gems in trading anymore. Blessings of Armok boil away anyway, so you get nothing for nothing :P except possibly speedy traders
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

thunderbeard

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Re: ☼MASTERWORK☼ DF2 - Alpha
« Reply #6984 on: September 23, 2012, 08:21:42 am »

Is there an ETA for Masterwork 2.0?
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Firehawk45

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Re: ☼MASTERWORK☼ DF2 - Alpha
« Reply #6985 on: September 23, 2012, 08:26:16 am »

I have a "Skin Bed"..... Wrong materials used somewhere?

Oh, and i also put a "monarch butterfly remains" into a display-box, i just felt like it :D Along with the ettin skulls from the ettin who was murdered by five golems, not much of a challenge.

Also, baking bread and making candys doesnt really work, they produce cave wheat/sweet pod plants, which cant be seen anywhere.
« Last Edit: September 23, 2012, 11:46:50 am by Firehawk45 »
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recluser

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Re: ☼MASTERWORK☼ DF2 - Alpha
« Reply #6986 on: September 23, 2012, 08:42:20 am »

Is there an ETA for Masterwork 2.0?
When it's done?  ;)
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BigD145

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Re: ☼MASTERWORK☼ DF2 - Alpha
« Reply #6987 on: September 23, 2012, 09:28:01 am »

I didnt realize that people really play with the normal background music, because it would drive you mad after a while.

I didn't realize people turned the sound on.
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smakemupagus

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Re: ☼MASTERWORK☼ DF2 - Alpha
« Reply #6988 on: September 23, 2012, 02:26:31 pm »

I also prefer the standard music (or just sound off and put on my own tunes), I don't care for the alternate music or soundsense.

Firehawk45

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Re: ☼MASTERWORK☼ DF2 - Alpha
« Reply #6989 on: September 24, 2012, 10:52:04 am »

Another "bug"-report:

Goblin snatcher left behind:

2 Socks
2 shoes
1 leather cloak
1 silk trousers
1 leather tunic
1 leather robe
1 silk cap
2 silk hood
1 leather loincloth
1 silk cloak
2 silk gloves

That guy was packed in clothing :D

Also, year 3, no siege, no ambush, only thieves.... is there something wrong?
« Last Edit: September 24, 2012, 11:18:13 am by Firehawk45 »
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