@Moreaxes: Yes, it is simple find and replace for now. Simple from your point of few, I had to set it up, so that everything still works as intended with some lines missing
The shrapnel ammo is totally possible. Syndromebolt that give that target an interaction to shoot shrapnel material emissions on all targets in range.
I also worked a bit on the library system; I havent tested the balancing yet, but it all works.
You need something to write on. Vellum (Leather), Paper (Wood) or Papyrus (Plant)
You need something to write with. Ink (Ash), Red Ink (Blood) and Grey Ink (Graphite)
1 Page + 1 Ink => 1 Essay
5 Pages + 1 Ink + 2 Essays => 1 Book & 10% chance for a "Masterpiece Book"
5 Pages => 1 Textbook (empty)
You can learn in three ways:
Read an Essay about XYZ => Needs 1 essay => 30xp points. 25% chance the essay stays.
Study a book about XYZ => Needs 1 book, 1 textbook => 330xp points, 50% chance the book stays.
Staudy a masterpiece about XYZ => Needs 1 masterpiece, 1 textbook => 1530xp points, 0% chance the masterpiece stays.
Any thoughts ? (Besides: Please draw a flowchart because this all sounds confusing)
(The products that are created for the learning experience, like the "essence residue" are called pages, and are produced inside a container, the textbook. Imagine a dwarf studying a book about farming, and making notes in his textbook. The full textbooks are automatically destroyed by "store textbook in libary" similar to the skill essence, just that it is only ONE item. I will use the same fix on the essence residue in future)