Well, it depends on what kind of vampires you draw your picture from. I personally wouldnt see vampirism as a curse. Same goes for werebeasts. While the classical werewolf is a curse, a shapeshifter that could willingly transform sounds more usefull/awesome. I have probably read too much Ann Rice to see vampirism as a curse
I thought of this:
Vampire: Enhanced speed and strength, no aging, sterile, no drink, no eat, but kills one dwarf a year.
Werebeast: Transformes when attacked (aka Hulk) but also gets "crazed" tag, attacking friend and foe.
Lich: A hopefully working necromancer this time.
I just want to replace the current 3 melee/3 ranged mages with more interesting things. A "puppeteer"-mage would be awesome. He makes enemies crazed, and transformes scarecrows you own into "scarecrow-men" that can fight.
The vampire thing would also be nice, since you could do an all-vampire fortress. They wouldnt target each other, so you have a fortress of no-aging, sterile vampires, that immediatly slaughter all migrants that appear. ^^
Here is an updated version of the manual.
DOWNLOADI added a lot of content. The basic design is pretty much done, but I just want to know what you think. So, please only vote on the poll if you actually had a look at this thing. The filesize is that big, because it includes a ton of unused icons, havent sorted everything yet. (fancy, a downloadlink in the poll works
)
The old poll points towards removing/changing the blast furnace. The tech buildings might be merged or not, it was rather inconclusive on that one
Edit: All other feedback about the manual is appreciated as well. I still need to figure out how to add more complex things, like the tree-farming industry, the diseases and mages and so forth. Any good ideas ?