No wonder it doesnt work. You just unpack it, and that is it. You dont need DF, you dont need to sort anything, just unpack and run it. It is pre-installed, meaning that Dwarf Fortress is already included.
That was what I did. I unpacked the RAR into it's own directory, separate form my other DF installs.
I did however figure out that, when I was unpacking, I shoved the Settings exe into the DF directory, rather than leaving it in the one above it. So now it works. Seems like a odd choice, requiring a certain directory structure to make something work, but I'm a terrible programmer, so I'm hardly fit to judge.
MUCH LATER EDIT: Okay, had to break away for a bit before I could start actually playing, upon returning, I genned a test world from one of the included worldgen recipes. Nice quick generation, found a test site. Grass, water... trees? Maybe? They're placed like trees, but they look like fire, the same flickering square effect. And when I cursor over them, the tile material shifts randomly very fast. When I caught this shot, it decided it was called Metal of Armok.
So I decided to try generating another world, and fed it a recipe in use in vanilla 41.11. Upon reaching the site, same thing. This time, the flickering square, in the frame I caught it in, decided it was bismuth bronze.
In addition, I actually decided to look at the embark settings this time. I don't pretend to know all the new items added, so I'm forced to ask. Silt pickaxes, white sand anvils, petrification spell clay, hardwood chops, is this all normal?
Is anything here normal? Is my install completely screwed up? Is it something that could have been caused by my choice of settings?