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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1857946 times)

Torgan

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5340 on: June 26, 2012, 12:19:33 pm »

@meph: I can not find the runerobes you mentioned. How can i make them?
They're made at the forge by your armoursmith.
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ScriptWolf

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5341 on: June 26, 2012, 02:54:03 pm »

im really thinking of downloading this mod, on a scale of 1-10 how good is it and could someone just give a little description of whats its like ? please and thank you.
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mglarev

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5342 on: June 26, 2012, 02:56:09 pm »

@meph: I can not find the runerobes you mentioned. How can i make them?
They're made at the forge by your armoursmith.

That is where i looked first. Still can't find it. Checked everywhere. Also, they are not in the manager's work order menu.
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PenguinCakes

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5343 on: June 26, 2012, 05:00:13 pm »

im really thinking of downloading this mod, on a scale of 1-10 how good is it and could someone just give a little description of whats its like ? please and thank you.

Honestly, everything you need to know is in the first post of this thread.  But personally, I like it a lot not just because of all the added content, but because of the ability to customize and remove whatever you dislike in the mod.
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zenerbufen

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5344 on: June 26, 2012, 05:51:50 pm »

There is a bug tracker

http://www.javaforge.com/project/MWDF/tracker

I am not sure if anyone looks at it, though.
Yes it is looked at. Any bugs are kept on the tracker, and e-mailed to me and meph. Also bugs in the tracker are guaranteed not to get lost in the  350+ pages of this thread.

ScriptWolf

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5345 on: June 26, 2012, 06:00:51 pm »

Yeah I know, but only really pictures in the mod no meat or text to find out more like giving examples and stuff looked a bit more closely found what I was looking for :D but could give more infomation on specific features, like to into how golems or made or the research or how magic or religion works . But from what I have seen it does look good and adds lots of cool stuff I'm sold but...


 I don't mean to sound like a idiot but I did download the mod and scanned all the files through virus total and my own scanner, little bit paranoid now the settings .exe was showing up as a trojan   :-\
« Last Edit: June 26, 2012, 06:03:54 pm by ScriptWolf »
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Hugo_The_Dwarf

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5346 on: June 26, 2012, 06:06:42 pm »

I would say it is ok because 1.
The settings.exe is code/program that your AV doesn't reconize and for safty has flagged it as a trojan. I don't believe Meph would infect other people's machines. Anyone else have their AV go nuts over MW settings.exe?
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ScriptWolf

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5347 on: June 26, 2012, 06:13:57 pm »

I'm not saying he would go out of his way to infect our machines, I'm just really paranoid what goes onto my system, and would rather post it saying somewhere a AV flagged of but it was 1/40 AV's so I guess not that bad but I still feel like it worth posting with like more nasty stuff cutting about these days
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tahujdt

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5348 on: June 26, 2012, 06:28:34 pm »

im really thinking of downloading this mod, on a scale of 1-10 how good is it and could someone just give a little description of whats its like ? please and thank you.
10/10.
Masterwork is, well,
Spoiler: ragepost (click to show/hide)
In all seriousness, though, it is a mod that adds a little bit of everything. It is unique in that is has a utility to add and remove parts of it. If you don't like the extra metals, you can turn it off. If you don't like golems, you can turn that off. It has everything from a temple of Armok to a Thatchery for making thatched furniture and stuff. It is in a major rework right now, or would be if the programmer wasn't busy biking across the USA. (I realize that sounded mean, but I really appreciate Meph and his mod, and don't mean anything by it.) All in all, it is a
Spoiler (click to show/hide)
out of ten.
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5349 on: June 26, 2012, 10:09:13 pm »

I did list a description of all the features on the opening thread, but it became too long. You can still download it and have a look at the manual, it has some little guides, or look at the Guides & Readmes folder, everything down to every ingredient and outcome is in there.

EDIT: Just read through the bugtracker... some things are helpful, but I cant add any reactions to the clothiers shop for example. And the animal man button works correctly. the "Hair Man" is certainly not an animal man, but an independant fantasy creature. Apart from that it helps, thanks at mglarev for showing so much enthusiam. :)
« Last Edit: June 26, 2012, 10:14:44 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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zenerbufen

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5350 on: June 26, 2012, 10:42:33 pm »

Suggestion: Add a link to the tracker on the first post

thistleknot

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5351 on: June 27, 2012, 05:28:28 am »

pulleys, how to use them?

Searched the manual, and the wiki...

ShadowLop

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5352 on: June 27, 2012, 06:06:08 am »

pulleys, how to use them?

Searched the manual, and the wiki...

Trap workshop, they are required to create dart throwers, along with one mechanism.
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vomov

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5353 on: June 27, 2012, 06:22:39 am »

@penguinCakes - i belive its based on the D&D drake, or a wingless little dragon

A drake usually is a male duck, and I think the DF wiki refers you to duck if you search for 'drake'.
But if the Masterwork Drake yields scales, it's either the drake from D&D, or a badass duck.
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Torgan

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5354 on: June 27, 2012, 06:38:43 am »

@meph: I can not find the runerobes you mentioned. How can i make them?
They're made at the forge by your armoursmith.
That is where i looked first. Still can't find it. Checked everywhere. Also, they are not in the manager's work order menu.
That is odd, I am playing 3.11 and made some last night. Is there a chance they are either not in your graphics pack (I'm using Phoebus I think) or they are a civ specific item? I know you sometimes don't get high boots or certain cloth clothing items because of that.

I had a question, I've been mining away, found a damp patch and thought it was safe so redesignated it for mining. I now have water gushing out of where the gold ore was. I do remember seeing about Tears of Armok but I didn't get a message saying I'd hit one and there's not a Tears of Armok floor left behind (I think it's meant to be a gem?). I have aquifers turned off and I wasn't digging up or down, just mining horizontally. I was digging near some collapsed brick veins if that matters. Any idea what's happened? It's not a major problem as the water is staying around 2-3 deep so I think I can wall it off somehow before my magma forges get flooded. I have been meaning to install some more waterfalls after my last fortress fell to FB dust rotting my military.
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