Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

Pages: 1 ... 353 354 [355] 356 357 ... 749

Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1858010 times)

mglarev

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5310 on: June 25, 2012, 06:47:08 pm »

Check for the word DOWNLOAD in the first post.
Logged

Slayerhero90

  • Bay Watcher
  • Time for Taako's opinion.
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5311 on: June 25, 2012, 06:50:40 pm »

The word I think I'm looking for is install. Or use. I can get past download, but after that,  ???
Logged
My tumblr.
Yeah no I don't haunt here anymore. Peace

mglarev

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5312 on: June 25, 2012, 07:05:38 pm »

Start the Masterworks Settings 1.9.x.exe
Configure your game as you wish.

Hit "Play Dwarf Fortress" on the right site.
Logged

mglarev

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5313 on: June 25, 2012, 07:07:18 pm »

@meph: I can not find the runerobes you mentioned. How can i make them?
Logged

empfan

  • Bay Watcher
  • Dungeon Keeper and part-time Firekeeper
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5314 on: June 25, 2012, 07:11:15 pm »

Er, its been about a month since I've started using this mod, and I still can't tell how your supposed to make totems, any help?

Also, how are you supposed to stop plague/outbreaks of things like, say, Insomnia?
Logged

ShadowLop

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5315 on: June 25, 2012, 07:17:50 pm »

Er, its been about a month since I've started using this mod, and I still can't tell how your supposed to make totems, any help?

Also, how are you supposed to stop plague/outbreaks of things like, say, Insomnia?

Totems are made from skulls in the craftdsdwarf workshop.
Use the appropriate wards, they can be taken on embark or bought from merchants.
Logged
Hmm...a trade? Intriguing...No, wait, boring! PULL OFF HIS KNEECAPS!

Srial

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5316 on: June 25, 2012, 07:47:58 pm »

I had this problem once.  I bought 3 platemail's from the humans, made a uniform with platemail and my first 3 warriors equipped them fine, then I crafted some of my own and the rest of my dwawrves wouldn't touch them no matter how long I waited.

After trying a few things I realized there were two platemail(foreign) entries in the armor list.  When I redid the uniforms using the first one on the list, it worked for me.  My dwarves wore mine and wouldn't touch the human ones anymore.

I can only suggest trying to rebuild and reassign your uniform and make note of which platemail you chose from the list. 

I add platemail(foreign) to my uniform next to breastplate but my dwarves won't upgrade.  Order doesn't seem to matter.  Do I HAVE to have different  plate and non-plate uniforms or am I just not waiting long enough?
Logged

Slayerhero90

  • Bay Watcher
  • Time for Taako's opinion.
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5317 on: June 25, 2012, 07:48:57 pm »

I can't even find how to get to the customise menu!
Logged
My tumblr.
Yeah no I don't haunt here anymore. Peace

mglarev

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5318 on: June 25, 2012, 08:01:26 pm »

I can't even find how to get to the customise menu!

Unpack the archive ("MasterworkDF 1.9.3.rar"). Start the Masterwork Settings 1.9.*.exe in the folder you unpacked it to.
Logged

Slayerhero90

  • Bay Watcher
  • Time for Taako's opinion.
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5319 on: June 25, 2012, 08:05:35 pm »

How do I unpack? Is it like unzipping?
All I get is something that asks me to use the internet services or something. I DON'T KNOW WHAT I'M DOING!
Logged
My tumblr.
Yeah no I don't haunt here anymore. Peace

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5320 on: June 25, 2012, 08:12:06 pm »

You need to install a program called WinRar or 7zip to extract .rar(s)

Yes it's like unzipping.
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5321 on: June 25, 2012, 09:53:34 pm »

How do I unpack? Is it like unzipping?
All I get is something that asks me to use the internet services or something. I DON'T KNOW WHAT I'M DOING!

Start reading
http://www.rarlab.com/rar_file.htm
You should also probably start with the original vanilla DF.

Er, its been about a month since I've started using this mod, and I still can't tell how your supposed to make totems, any help?
Totems are vanilla DF. Go to the craftsdwarf workshop with "q" and hit "a", "t" then "r". All heads will be dealt with.
« Last Edit: June 25, 2012, 09:57:03 pm by BigD145 »
Logged

Morwaul

  • Bay Watcher
  • ..............boo
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5322 on: June 26, 2012, 12:21:36 am »

Another oddity.  The last couple times a migration wave has come there have been some extra folks that come along with them.  DT sees them at first (before they walk out on screen with the X flashing) but after that they disappear from DT.  When I look at them (k) it shows a description like animals and in the Units menu they show up under other with status friendly.  Anyway, they just walk around the map and never attempt to enter my fort even though they are in forbidden zones.  Concubines are disabled if that makes a difference.  Could they be slaves or something?  If so, how do I get them into my base?  One of them is a Leather Savant and I sure could use him.

Also, what is the best way to find a necromancer?  I have scoured my Alerts and Reports but see nothing.
Logged

Keome

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5323 on: June 26, 2012, 12:30:34 am »

Has anyone found a way to stop caravans from bringing magma?  I can't seem to play past the first Dwarf caravan without turning the surface into a charred mess.

I did try some of the things mentioned a few pages of posts back, but it had no effect.

I even disabled everything to make things as vanilla as possible, and I still ended up with magma in the caravan.
Logged

Child of Armok

  • Bay Watcher
  • Sanity? What's that?
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5324 on: June 26, 2012, 01:24:24 am »

means he is a spy, kill him. Or else he will cause alot of bad juju.

Are you serious?
Logged
Pages: 1 ... 353 354 [355] 356 357 ... 749