Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

Pages: 1 ... 348 349 [350] 351 352 ... 749

Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1857986 times)

CheatingChicken

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5235 on: June 23, 2012, 05:01:27 am »

I was just browsing my stocks screen when I noticed something weird.



Were did those suddenly come from?
Did one od the caravans, that traveled through clouds of dragonfire, bring them? The armoks shroms also are all on one single, unbarreled stack in my stockpile.
Logged

Child of Armok

  • Bay Watcher
  • Sanity? What's that?
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5236 on: June 23, 2012, 07:00:31 am »

Do you have a shrine to Armok?
maybe he rewarded you with it.

I gained Slade armor of Armok and a Slade warhammer from it.
Logged

CheatingChicken

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5237 on: June 23, 2012, 07:15:20 am »

Oh, I see.
I have an Altar of Armok, where i was sacrificing alcohol one single time. This reaction might need rebalancing then, since the stack of shrooms has ridiculous value.
Logged

Child of Armok

  • Bay Watcher
  • Sanity? What's that?
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5238 on: June 23, 2012, 07:30:09 am »

It's a 100 a Shroom.
You just have a TON of them.
And Armok doesn't give you a shroom for each piece of alcohol you offer.
probably you have offerd like 6000 booze. ( or very expensive ones)
Logged

CheatingChicken

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5239 on: June 23, 2012, 08:24:52 am »

I dont know what my dwarves offered him. I just gave the order to sacrifice booze one time and forgot about it, until i discovered this huge pile of shrooms

Also, yay for broken creature spawning. i just had a dwarf successfully set up a decoy... The location is just a little bit different than what i imagined it to be.
Spoiler (click to show/hide)

He put it inside my fortifications. Well, why not?  ;)

EDIT:

About the issue with overflowing barrels: I got proof that barrels can hold quite a lot of fluid....



Also, this barrel is now by far the most valuable thing in my fortress.....
« Last Edit: June 23, 2012, 09:31:34 am by CheatingChicken »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5240 on: June 23, 2012, 10:16:31 am »

Yep, the one reaction in the shrine of armok is of by *150. Liquids have a size of 150 for ONE unit. Unfortunately I wrote 1, instead of 150 in the raws. ^^

Dfhack 34.11 is out. Downloading now, might be that there will a a little update the following days. The only problem I have is electrizity, running the netbook on battery just now.

@hugo: I added extra golems that you can buy/ are brought by migrants, but only low grade ones. This is intentional. But I gladly accept help for later on, when I start working on this again.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

SAFry

  • Bay Watcher
  • Call me Seb
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5241 on: June 23, 2012, 10:46:04 am »


Dfhack 34.11 is out. Downloading now, might be that there will a a little update the following days. The only problem I have is electrizity, running the netbook on battery just now.

We need to airlift in Meph a solar power netbook recharger!

PenguinCakes

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5242 on: June 23, 2012, 11:11:33 am »



@penguinCakes - i belive its based on the D&D drake, or a wingless little dragon, shear them for Drake scales (bronze leather =D ) they also breed pritty fast with live births, normally i pair one with each dwarf in my fortress


Noted!  I didn't know how to visualize them in my head. 

I also find them amazingly useful as early defensive war beasts, since their armor is pretty thick.
Logged

TTCBuilder

  • Escaped Lunatic
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5243 on: June 23, 2012, 01:33:12 pm »

So, I got invaded by automatons... One of them can fly. I think this may be some sort of error, because it's a heavy metal thing and has no wings... Unless the creature it originally was had wings. It's annoying because it just shoots my dwarves and flies around, I can't kill it. Does their "steam" make them too light?
Logged

Child of Armok

  • Bay Watcher
  • Sanity? What's that?
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5244 on: June 23, 2012, 01:36:48 pm »

Does he have a mount?
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5245 on: June 23, 2012, 02:16:34 pm »


Dfhack 34.11 is out. Downloading now, might be that there will a a little update the following days. The only problem I have is electrizity, running the netbook on battery just now.

We need to airlift in Meph a solar power netbook recharger!

Elf!

What Meph needs is an alcohol guzzling automaton blowing on a windmill and urinating on a waterwheel, but I guess this will do.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5246 on: June 23, 2012, 02:22:28 pm »

I think I promised an update once dfhack for 34.11 is released.

Quote
As Meph just said - in 3 months. He is riding 6000 km long journey and uses netbook with wifi in macdonalds to answer forum:) Not a chance for update this way:)
Nothing is impossible. 3h in a McDonalds, with Wifi and power, one large iced coffee, and a forestfire in my way from here to Durango... all of these mixed give you this:


 - Updated to 34.11
 - Updated dfhack, Therapist and Mousefortress
 - Golems are prone to rage again and fight
 - Turret ammo is not collected anymore
 - Fixed Altar of Armok Reaction
 - Removed non-working "recycling armor", "season drink" "brew custom drink" reactions
 - Removed dragonfire storms, were leftovers from testing.
 - Sand has now a different color then farmplots.
 - All fixes zenerbufen & users have collected.

Spoiler: Full Changelog (click to show/hide)

Toadys Fixes:
Spoiler (click to show/hide)

 8)

EDIT: Seems that splinterz updated the Therapist today as well, so for everyone who wants the absolutely newest stuff: http://code.google.com/r/splintermind-attributes/
« Last Edit: June 23, 2012, 04:41:28 pm by Meph »
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

PenguinCakes

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5247 on: June 23, 2012, 02:41:22 pm »

Appreciations to you, Meph.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.3 - for 34.11 UPDATED!!!
« Reply #5248 on: June 23, 2012, 02:43:33 pm »

Thank you.

If anyone can find the error in the still/brewery reactions, I would be more then happy. For now I only removed them, since the booze was produced outside of barrels, leading to fortresses with a lot of booze dieing of thirst. You can easily find the reactions in the reaction_masterwork.txt, searching for "brewery" or "new still"

EDIT: zenerbufen, your move :P

EDIT2: Just figured out why my elves never bring wagons. Wagons are made of wood. -.-

Quote
KILL_PLANT    This determines a race's position towards wood as well - a response between MISGUIDED and UNTHINKABLE (see below) causes the entity to refuse wooden objects in trade, and it also prohibits them from bringing caravan wagons.
« Last Edit: June 23, 2012, 03:18:21 pm by Meph »
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

BigD145

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5249 on: June 23, 2012, 03:21:52 pm »

I think I promised an update once dfhack for 34.11 is released.

Nothing is impossible. 3h in a McDonalds, with Wifi and power, one large iced coffee, and a forestfire in my way from here to Durango... all of these mixed give you this:

That's some dedication right there. Thanks Meph.
Logged
Pages: 1 ... 348 349 [350] 351 352 ... 749