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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1858104 times)

smakemupagus

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5175 on: June 20, 2012, 01:28:53 pm »

Is there a way to manage corpses? I got attacked by werebadger and pegasus - what do i do with corpses? My dwarwes don't want to move them to refuse pile, don't want to butcher them - is there a building which can use them?

perhaps they are outside and you haven't activated "gather refuse from outside" on the (o)ptions menu?  i don't know why the butcher wouldn't use the pegasus at least, but you can also dispose corpses (and get some ash for it) at the Crematorium, which is a furnace type building.

PenguinCakes

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5176 on: June 20, 2012, 01:35:33 pm »

How exactly do rams and dart throwers work? 

Does only the enemy that steps on a dart trap get shot by the dart?  Or does it shoot everything in a line facing from it?
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smakemupagus

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5177 on: June 20, 2012, 02:20:47 pm »

How exactly do rams and dart throwers work? 

Does only the enemy that steps on a dart trap get shot by the dart?  Or does it shoot everything in a line facing from it?

dart fires at just the enemy that got shot.  functionally very similar to using a bow or crossbow in a weapon trap.

rams are a giant blunt weapon; they can be pretty devastating when they're upgraded with armor plates. 
« Last Edit: June 20, 2012, 08:50:37 pm by smakemupagus »
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zenerbufen

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5178 on: June 20, 2012, 02:41:03 pm »

@zenerbufen: Masterwork!
Hail zenerbufen, creator of Stompinglizards, a pixel image!
Thanks, it took a while but was nice to get my mind off 'LIFE' for a bit.

Rawb

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5179 on: June 20, 2012, 03:39:16 pm »

Question about the Xen,

Looked at the desc which mentioned them turning creatures into more Xen. Looked into it in arena and saw the Spray Juice option but I have had no luck at all with it doing anything so can the Xen actually do that to creatures?
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mglarev

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5180 on: June 20, 2012, 04:08:36 pm »

Question about the Xen,

Looked at the desc which mentioned them turning creatures into more Xen. Looked into it in arena and saw the Spray Juice option but I have had no luck at all with it doing anything so can the Xen actually do that to creatures?

Wrong thread?
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zenerbufen

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5181 on: June 20, 2012, 05:46:40 pm »

Nope, I know what he's talking about. I've seen them rolling around...

(Size 50-200, insectoid) This xen specie looks like an oversized maggot. Its thick carapace covers a bloated body which is too heavy to walk, so infectors have to curl into a ball and roll around. Four tentacles protrude from the sides, always in motion.    Xen are terrifying species consisting of mutilated and deformed beings. They implant larvae in their prey which devour their soul and transform the body, turning the victim in another xen individual. They possess a hive instinct and any individual is ready to die to serve a whole xen group.

From reading their raws it looks like its not the spray which is relatively harmless and only kills you that you have to be worried of, but the 'bile' that courses through their bodies. If a creature touches or inhales xen 'guts/blood' then they will get infected. I wasn't able to find where the xen infection was defined so it may be un-finished however.
« Last Edit: June 20, 2012, 05:50:31 pm by zenerbufen »
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smakemupagus

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5182 on: June 20, 2012, 08:24:50 pm »

1) Small bug in the launcher?: The "secret fun" option doesn't seem to remember its setting when you close and re-open the launcher.

2) Some  errorlog stuff that I get repeatedly.  re: The TEARS_OF_ARMOK and WARPSTONE_SOLID errors, I play with Harder Mining turned off, but it looks like there are some reactions looking for them anyway.  The other stuff, no idea.

Spoiler (click to show/hide)
« Last Edit: June 20, 2012, 08:50:59 pm by smakemupagus »
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Zd05

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5183 on: June 21, 2012, 07:15:31 am »

Like I said before, I cant find the fault in the raws for the brewery, so I will just do a lot of bruteforce testing till I find a version of the reaction that actually works. ^^

is it possible that the "/" character in the token "REAGENT:barrel/pot" is breaking the token?

Yes, I tried to replace them. It works.

REAGENT:barrel/pot with REAGENT:barrel

EDIT: don't work finally... =/
« Last Edit: June 21, 2012, 07:18:25 am by Zd05 »
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Child of Armok

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5184 on: June 21, 2012, 07:27:09 am »

How do you gather driftwood?

You don't. Driftwood is like surface boulders. They are little more than grass and just as ungatherable. This is standard for DF and I think hardcoded.
What?
You should be able to.
I was my only hope.
I'm on a map with No wood and i can't breach the caverns yet, i don't have a militia and i want to set up my forges!
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Tierre

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5185 on: June 21, 2012, 07:47:32 am »

Rest in Peace Child of Armok
Amen.:)
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Child of Armok

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5186 on: June 21, 2012, 10:30:49 am »

It's raining sheep milk!
HUNH! :o
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Fairin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5187 on: June 21, 2012, 10:40:22 am »

breach the caverns yeh sissy dwarf!
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Child of Armok

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5188 on: June 21, 2012, 10:44:47 am »

nevermind, i saved it and the next time i want to open it, it has magicly disappeared.
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Child of Armok

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5189 on: June 21, 2012, 11:18:08 am »

i'm having a problem with world gen, with Ittilids (whatever there name is) off.
He gens until Placing Civilizations, and then He crashes.
Do you have any idee what this is?
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