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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1858088 times)

46852

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5085 on: June 17, 2012, 04:24:28 pm »

Quote
In the meantime, I just work with the bog standard Still "Brew Drinks" command and never build an actual Brewery. That, at least, we know works.
So the standard brew drinks reaction works consistently? I know it's not ideal, but at least toggling brewing is an easy (in vanilla, the only) workaround.

Vanilla "Brew drinks" works just fine, been using only it after I noticed my still was flooding with "dwarven wine [25]" x 40 :)
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zenerbufen

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5086 on: June 17, 2012, 04:32:01 pm »

craft rock bed from rock!

THANK YOU!

Apparently I need a blueprint
--snip--
anything else?
--snip--
I also love the new crafts.
I do believe you need to trade with the humans for your blueprints.

ShadowLop

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5087 on: June 17, 2012, 07:11:55 pm »

yep i know but the problen is he start build  her mysterius construction  an also requirement are is a single sladementite bar  >.<
thanks for answer so quickly but i really think is something wrong whit this mat o whit this dwarf he born in the fortress like sladamentite crowns and is a armorer savat too much coincidences...

So in DFHack, it says he specifically wants a slademantine bar? In that case, obvious question: do you actually HAVE a slademantine bar? since unless you buy one from a caravan, or smelt a slademantine item, the only way to get one is to combine slade and adamantine.

craft rock bed from rock!

THANK YOU!

Apparently I need a blueprint
--snip--
anything else?
--snip--
I also love the new crafts.
I do believe you need to trade with the humans for your blueprints.

Or any merchant race that happens to have them. I think the elves are the only ones that can't show up with them...


Regarding brew drinks, if the broken reactions leave stacks of "drink" behind, why not create a reaction to store those drinks?
Use: Drink, barrel; Create: Drinkable Drink
At least if you accidentally stockpile some brinks, it would let you clear them away without having to break the Still and lose resources.
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Hmm...a trade? Intriguing...No, wait, boring! PULL OFF HIS KNEECAPS!

Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5088 on: June 17, 2012, 08:44:53 pm »

Like I said before, I cant find the fault in the raws for the brewery, so I will just do a lot of bruteforce testing till I find a version of the reaction that actually works. ^^
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

thistleknot

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5089 on: June 17, 2012, 11:50:13 pm »

man, my game is crashing :(

played 5 damn years, got all my dorf's armored (40!) and it crashes... I tried a few things to change things up, like attack the drow caravan...

still crashing at about 5 minutes in.


I guess I can use one of the saves (thank god for seasonal saves!)

smakemupagus

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5090 on: June 18, 2012, 01:24:21 am »

Like I said before, I cant find the fault in the raws for the brewery, so I will just do a lot of bruteforce testing till I find a version of the reaction that actually works. ^^

is it possible that the "/" character in the token "REAGENT:barrel/pot" is breaking the token?

thistleknot

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5091 on: June 18, 2012, 02:54:46 am »

I think I figured out my crash

I had one guy who was in a mood, and I got creative in stopping him from his mood.

I dug out the floor underneath his shop, then channelled the shop out.  It was hilarious when he went berserk but was incapable of moving.

WORKED!

It's a very effective way of doing business with trader's when you want all their goods but don't really wish to fight them all... mwuhahahaha

marc

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5092 on: June 18, 2012, 04:52:09 am »

yep, he grab the bar and start build her misterius construction,under the workshop have the slade bar but he didnt use because
isnt under taks ( i mean pressing t  u can see items a few they are using for any construcction )
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Torgan

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5093 on: June 18, 2012, 06:31:08 am »

no leather gloves?

I can burn them, but not make them.  They don't show up in the manager jobs.
You just make mittens/padded mittens instead. Meph has removed a lot of duplicate item types that all serve the same purpose.

And thanks for the reply mglarev, I wasn't aware you could do that. I leave any modding to the experts. :P
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mglarev

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5094 on: June 18, 2012, 08:29:19 am »

For your information: I started updating the Wiki. I could use some help.
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PenguinCakes

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5095 on: June 18, 2012, 08:44:19 am »

I approve of the time spent to update the wiki.  I actually found the manual to be more detailed than the wiki.
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mglarev

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5096 on: June 18, 2012, 08:57:40 am »

This is what I more or less want for every building. Still need to add some explanations for the specific reactions, though.
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Tierre

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5097 on: June 18, 2012, 09:04:45 am »

A little bug maybe - in goblins entity i found that REACTION:GREENSKIn is duplicated.
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Tierre

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5098 on: June 18, 2012, 09:54:57 am »

OK - a suggestion. Might add some creatures which will spawn in a dug stone. Like a Barlog in the old Moria:) It can be done with a stone in CLUSTER_ONE with frequency 1. Might be even different creatures for different layers - like some weak demon in igneous_intrusive, some dinosaur in sedimentary. They can live some rewarding thing after death:)

Wait - then they spawn they are friendly right? Oh the possibility of your own pet dinosaurs dug out of earth. With the stone named ANCIENT_EGG.
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Child of Armok

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5099 on: June 18, 2012, 09:58:54 am »

(Balrog)
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