Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

Pages: 1 ... 337 338 [339] 340 341 ... 749

Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1838084 times)

mglarev

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5070 on: June 16, 2012, 07:59:45 pm »

The hammerer is the justice dwarf. It is in vanilla DF, too. I belief the overlord has something to todo with the Masterwork Slave system...
Logged

zenerbufen

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5071 on: June 16, 2012, 08:57:49 pm »

Overseer is for when running succession forts. This is the dwarf who 'runs everything', the mayor works for him. It doesn't actually do anything as far as I know. It is for role-playing purposes.

marc

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5072 on: June 17, 2012, 05:35:08 am »

hello  got a problem here, one of my armorer has been posses in to a mood  i give him a slademtite bar  for start work this bastard  still working in the artifact  maybe a month  and then turn into a berserker the troublen is this slade bar isnt be under taks in the workshop -.-" any suggestion whit df hack or any other program for try save the  live and the artifact of this bastard XD
Logged

ShadowLop

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5073 on: June 17, 2012, 07:17:42 am »

hello  got a problem here, one of my armorer has been posses in to a mood  i give him a slademtite bar  for start work this bastard  still working in the artifact  maybe a month  and then turn into a berserker the troublen is this slade bar isnt be under taks in the workshop -.-" any suggestion whit df hack or any other program for try save the  live and the artifact of this bastard XD

DFHack: showmood
Check what items are tasked in the workshop. He only collects them in order top down, so whatever item in the list is missing, that's what he wants next.
Logged
Hmm...a trade? Intriguing...No, wait, boring! PULL OFF HIS KNEECAPS!

marc

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5074 on: June 17, 2012, 07:30:00 am »

yep i know but the problen is he start build  her mysterius construction  an also requirement are is a single sladementite bar  >.<
thanks for answer so quickly but i really think is something wrong whit this mat o whit this dwarf he born in the fortress like sladamentite crowns and is a armorer savat too much coincidences...
Logged

CheatingChicken

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5075 on: June 17, 2012, 08:19:47 am »

Just some information about the viability of gem equipment:



I think this really speaks for itself

After that dwarf lost hold of its mithril battle axe, it just continued to tear apart kobolds with his round shield, which seems to be just as effective
« Last Edit: June 17, 2012, 08:22:53 am by CheatingChicken »
Logged

Torrasque666

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5076 on: June 17, 2012, 08:51:20 am »

Soo....is there a reason the default inorganic_metals file isn't in with the other inorganics_x files? I want to mod my platinum so that its actually viable for something, like say....blunt weapons. How would I do this without duplicating raws?
Logged
BOOM FOR THE BOOM GOD!
LOOT FOR THE LOOT THRONE!

You seem to be under the impression that we're playing some game other than dwarf fortress. It doesn't matter how powerful you make a creature, we will find a way to destroy it. God is dead, and Urist killed him.

46852

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5077 on: June 17, 2012, 10:35:16 am »

Just to check, is this happening at the still, or the brewery?  Which reaction are you using, is it just the standard "Brew Drink"?

The Still, using the specific brew reactions.  I believe I have had it happen with rum, wine, and beer so far.

Ok I think I pinpointed this brewing bug: Masterwork's custom still/brewery reaction can't handle big plant stacks, only stacks of 1-3 plants get inserted to barrel properly, yielding [5]-[15] booze barrels. Stacks of 4-5 plants get left as stacks of [20]-[25] floating booze on the still/brewery floor with empty barrel.

No idea how to fix it though? Should PRODUCT_DIMENSION be 100?

EDIT: PRODUCT_DIMENSION doesn't seem to help...
« Last Edit: June 17, 2012, 11:15:13 am by 46852 »
Logged

mglarev

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5078 on: June 17, 2012, 01:18:43 pm »

This is an highly important bug. The Storage screen showed a solid 500 drinks left to me, when my dwarfs started to dehydrate...
Logged

The_Final_Stand

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5079 on: June 17, 2012, 03:16:47 pm »

In the meantime, I just work with the bog standard Still "Brew Drinks" command and never build an actual Brewery. That, at least, we know works.
Logged

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5080 on: June 17, 2012, 03:23:14 pm »

no leather gloves?

I can burn them, but not make them.  They don't show up in the manager jobs.

PenguinCakes

  • Bay Watcher
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5081 on: June 17, 2012, 03:27:31 pm »

Excuse me, but what's the stockpile where the Grimoire of Death goes into?
Logged

shabang50

  • Escaped Lunatic
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5082 on: June 17, 2012, 03:42:50 pm »

Quote
In the meantime, I just work with the bog standard Still "Brew Drinks" command and never build an actual Brewery. That, at least, we know works.
So the standard brew drinks reaction works consistently? I know it's not ideal, but at least toggling brewing is an easy (in vanilla, the only) workaround.
Logged

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5083 on: June 17, 2012, 04:03:39 pm »

craft rock bed from rock!

THANK YOU!

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5084 on: June 17, 2012, 04:15:51 pm »

how do I make a weaponry.

Apparently I need a blueprint

so I built a
library of crafting
and a
Tech research lab

anything else?  Apparently I can't just research it with just building these (god I LOVE the research aspect of this game).
Pages: 1 ... 337 338 [339] 340 341 ... 749