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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1858451 times)

BigD145

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5010 on: June 14, 2012, 06:31:45 pm »

How exactly does this legendary traning work? I have the essence of a megabeast, so the option is available, but how do I control who gets it? I assume I have to enable a labor for the selected dwarf, but which one?
Obviously I didn't want to waste the essence.
If you have a manager you can control who uses the workshop alternately enable strand extraction on only one dwarf.

"q" on the workshop and then Shift+p
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mglarev

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5011 on: June 14, 2012, 06:37:47 pm »

What can I do with all this fungus? I slowly spreads everywhere...
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Shawarma

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5012 on: June 14, 2012, 06:44:33 pm »

I learned by testing. Now I have a fisherdwarf with legendary lashing.
Second times a charm though and now my crescent glaive wielding military dwarf is a limb slashing beast.
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Draevos

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5013 on: June 14, 2012, 06:47:52 pm »

What can I do with all this fungus? I slowly spreads everywhere...

Chop down mushrooms for wood, gather plants, pasture to feed animals, etc.

Shawarma

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5014 on: June 14, 2012, 06:52:35 pm »

Also, i would like to point out thaqt you should give the male and female versions of the new animals different names. I was really confused on embark, wich cave beetle i should take in vast numbers and which one i can only take one for my bug-farm.

If you press F12 the font will change and you should be able to see the sex of the animal (male looks like a bag). If you are using a mac try Fn+F12 instead (or maybe it was cmd+F12...).

If you play for awhile things like that and item value will cease to be. F12 doesn't help. Quit and restart.

I am very confused by this statement.
How long is "awhile?"
What does "Things like that" refer to? Male and female animals?
"item value" ceases to be? I've never had a game go for more than five years due to FPS (I'm a food hoarder) so maybe I've never seen this problem.

Thanks for the clarification!
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mglarev

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5015 on: June 14, 2012, 06:57:32 pm »

What can I do with all this fungus? I slowly spreads everywhere...

Chop down mushrooms for wood, gather plants, pasture to feed animals, etc.

Not the mushrooms for wood, that stuff that spreads slowly in my caverns. It is not harmful?
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Corai

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5016 on: June 14, 2012, 06:58:35 pm »

What can I do with all this fungus? I slowly spreads everywhere...

Chop down mushrooms for wood, gather plants, pasture to feed animals, etc.

Not the mushrooms for wood, that stuff that spreads slowly in my caverns. It is not harmful?

Its helpful. Its grass basically, but underground. Fungiwood is worth more then surface worth I think, so making a tree-farm would be smart.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

moisesjns

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5017 on: June 14, 2012, 07:49:50 pm »

The mod special reactions like creating a golem cast or turret case or making plates causes crashes. is there a way to fix this? is it just me?
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BigD145

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5018 on: June 14, 2012, 08:57:56 pm »

Also, i would like to point out thaqt you should give the male and female versions of the new animals different names. I was really confused on embark, wich cave beetle i should take in vast numbers and which one i can only take one for my bug-farm.

If you press F12 the font will change and you should be able to see the sex of the animal (male looks like a bag). If you are using a mac try Fn+F12 instead (or maybe it was cmd+F12...).

If you play for awhile things like that and item value will cease to be. F12 doesn't help. Quit and restart.

I am very confused by this statement.
How long is "awhile?"
What does "Things like that" refer to? Male and female animals?
"item value" ceases to be? I've never had a game go for more than five years due to FPS (I'm a food hoarder) so maybe I've never seen this problem.

Thanks for the clarification!

Item value and animal gender tags will disappear from view. You cannot see them on your screen. Awhile? I don't know. I just play the game and lose track of time. I would guess 2+ hours in a single sitting.
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Shawarma

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5019 on: June 14, 2012, 09:23:33 pm »

Oh, true type issues. Yeah, I hate true type.

Another note, using the crescent glaive in Dwarf Fortress mode raised my lasher skill enough for me to realize it and use an essence.
Testing the glaive in Arena mode, I found no lasher skill so I tested it with both combatants only having GM Fighter, armor, dodger, and shields. My glaive wielding combatant is TEARING UP everyone else with every dwarf being in adamantine armor. Checking his skills out, I notice his halberdier skill going up.

Which is it, lasher or halberd? Do other special weapons have these issues?

Oh, and I was testing with the default MW raw files.
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PenguinCakes

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5020 on: June 14, 2012, 10:24:15 pm »

I just got a siege alert, but it came from the caverns.  I can't see any difference in my unit list.  Is this a Masterworks thing because I never heard of sieges coming from caverns before.
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Hugo_The_Dwarf

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5021 on: June 14, 2012, 10:38:35 pm »

New feature, I use it in my Mod as well. The siegers are probally in an explored section of the caverns they appear on level 1-3 randomly
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PenguinCakes

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5022 on: June 14, 2012, 10:44:01 pm »

Yep, I just got a siege of batpeople who came from the edges of the map in the caverns.
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smakemupagus

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5023 on: June 14, 2012, 10:48:20 pm »

Which is it, lasher or halberd? Do other special weapons have these issues?

I believe it's not due to the special glaive, but that lasher and halberd are "synonyms" for the same skill.

Quote
I just got a siege alert, but it came from the caverns.  I can't see any difference in my unit list.  Is this a Masterworks thing because I never heard of sieges coming from caverns before.

Yes, on the launcher "Races" tab you'll see 4 cave races.  Antmen will definitely siege, not sure about the others. 

smakemupagus

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #5024 on: June 15, 2012, 12:18:49 am »

Is the "Recycle Pet Armor" working for any of you all? 

.. For me, it duplicated a wood log about 100 times.  I don't see the reagent that the Recycle reaction is supposed to take (CORPSEPIECE) elsewhere in the raws.  But, I'm not sure it's a bug, I might have screwed it up with my own meddling. not that I was messing with anything directly related on purpose.
« Last Edit: June 15, 2012, 01:05:40 am by smakemupagus »
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