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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1858306 times)

Altaree

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4875 on: June 07, 2012, 08:53:18 am »

About the booze issue.

Dimple cups have this tag: [MATERIAL_REACTION_PRODUCT:DRINK:LOCAL_PLANT_MAT:DRINK]
Weed blade doesn't.  Dimple cups also don't have any of the other drink or alcohol tags that seem toe be associated with brewable plants.
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Dan Pearson:
This is a game which calculates the volume of blood in every creature it generates so it knows how much alcohol it would have to consume to get drunk, an update which, remarkably, ended up covering people's fortresses in cat vomit.

Werdna

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4876 on: June 07, 2012, 09:38:18 am »

Just to check, is this happening at the still, or the brewery?  Which reaction are you using, is it just the standard "Brew Drink"?

The Still, using the specific brew reactions.  I believe I have had it happen with rum, wine, and beer so far.
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ProvingGrounds was merely a setback.

BigD145

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4877 on: June 07, 2012, 02:14:30 pm »


Just a quick check, in reaction_masterwork.txt:

Code: [Select]
-    [REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE]
+    [REAGENT:pot:1:TOOL:ITEM_TOOL_pot:NONE:NONE]

Should that be ITEM_TOOL_LARGE_POT, rather than ITEM_TOOL_pot?

Where is this? I'm searching reaction_masterwork and not finding anything like this. It's not in v1.9.2.
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Altaree

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4878 on: June 07, 2012, 02:40:11 pm »


Just a quick check, in reaction_masterwork.txt:

Code: [Select]
-    [REAGENT:jug:1:TOOL:ITEM_TOOL_JUG:NONE:NONE]
+    [REAGENT:pot:1:TOOL:ITEM_TOOL_pot:NONE:NONE]

Should that be ITEM_TOOL_LARGE_POT, rather than ITEM_TOOL_pot?

Where is this? I'm searching reaction_masterwork and not finding anything like this. It's not in v1.9.2.

They are talking about unreleased changes in the source control system.
http://www.javaforge.com/repository/5628
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Dan Pearson:
This is a game which calculates the volume of blood in every creature it generates so it knows how much alcohol it would have to consume to get drunk, an update which, remarkably, ended up covering people's fortresses in cat vomit.

YuriRuler90

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4879 on: June 07, 2012, 04:27:33 pm »

Quote
A short, sturdy creature fond of drink and corpses.

Yeah, I don't see this going very well.
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nef

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4880 on: June 07, 2012, 05:46:05 pm »



Surroundings: Blingin'
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Broseph Stalin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4881 on: June 07, 2012, 05:50:46 pm »



Surroundings: Blingin'
Does good weather have any positive effects? My map had beer raining from the sky but all the dwarves were furious about the freak weather.

AdmiralWarron

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4882 on: June 07, 2012, 06:19:01 pm »

I am playing 1.9.2 and I can confirm a problem with the brewery. I had about 300 "drinks" floating in my brewery in stacks of 25 and 50. They stayed there for over a year and only disappeared after dump and deconstructing the brewery. I created them with "season drink(25)".
EDIT: I now also have a "dimple cup none barrel" sitting in my brewery.

Another strange bug was when I put ~Recycle broken steel armor~ on repeat in the Creature Armory. It left me with about 500 bars of "thin suede" that wasn't hauled to any pile.

I have a gameplay question too. What can I do with a platinum be water dodge book or platinum ether skills ?
« Last Edit: June 07, 2012, 07:15:06 pm by AdmiralWarron »
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YuriRuler90

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4883 on: June 07, 2012, 06:32:09 pm »

Platinum ether skills can be redeemed by a dwarf at the Creature Research for one free legendary skill.

So, I just donated a barrel of Beakman blood to Armok. In return he blessed me with a statue. Made of blood. The statue depicts the creature it's made out of being killed by my Axedwarf.

Best. Decoration. Ever.
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4884 on: June 07, 2012, 07:41:21 pm »

Yeah, the creature armory is broken, because bodypart tokens are broken. The syntax is correct, it is a DF bug, not my fault. ^^

And I cant find the error in the brewery, I might just remove the "season drink" and leave only the specific seasoning reactions in, after testing them.

The good weather currently is only decoration, you can turn it off in the GUI. I plan to do some more interesting ones though.

Quote
So, I just donated a barrel of Beakman blood to Armok. In return he blessed me with a statue. Made of blood. The statue depicts the creature it's made out of being killed by my Axedwarf.
Awesome :) But when you said Statue you actually meant Figurine. At least I hope so ^^

EDIT: @zenerbufen: The "teach me how to play" button would link to the manual ? Any progress on that one, integrating the building guides into it ?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Speakafreak22

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4885 on: June 07, 2012, 08:02:27 pm »

Hey guys, is there any way to update this for 34.11, or are we gonna have to wait for an official Masterwork release?
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se5a

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4886 on: June 07, 2012, 08:12:35 pm »

Meph will likely be waiting for a DFHack release
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Speakafreak22

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4887 on: June 07, 2012, 08:53:04 pm »

Meph will likely be waiting for a DFHack release
Sweet, didn't even think of that.
On the topic of DFHack, is there any way to launch Masterwork DF without it, or does it have to launch simultaneously?
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4888 on: June 07, 2012, 09:11:19 pm »

That is correct, I am waiting for the utilities to update. There are no raw changes from 34.10 to 34.11, so the only actual modding that has to be done is some bugfixing.

And you can disable dfhack by replacing the sdl.dll with the original from the normal df download. At least that should do the trick never tried to disable it myself. It is in the same folder as the df.exe.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

thistleknot

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4889 on: June 07, 2012, 09:13:16 pm »

that's frackin sweet news

Update:

A simple copy over didn't work

errr...

I need an exact copy order

such as

new update

old mw

old phoebus... (or such)

maybe put on the frontpage so we know the procedure, I've done it a few times with civforge (shhh).

This is the procedure I followed

first entire masterwork folder

phoebus with full

then init's from old

« Last Edit: June 07, 2012, 11:11:54 pm by thistleknot »
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