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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1838494 times)

SAFry

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4710 on: May 31, 2012, 02:55:28 am »

I like the Sauropods, I have a bunch pastured around the entrance to my fort in the caverns and I've learnt a thing or two about war training them. I ordered a bunch of dragons off the elves and just as the caravan showed up I got ambushed by 3-4 groups of automations riding sauropods! I battened down the hatches and got ready to turn turtle when the caravan and sauropods clashed, the dragons were eventually released and a massive battle ensued. After the fire storm died down my dwarves emerged to finish off the last of the retreating automations. Unfortunately the only thing that survived the fires was a few iron statues and enough corpses to keep my crematorium busy for about a year! I also made a bunch of totems from the remains and decorated my fort entrance with rows of skulls, another nice feature! The statues ended up decorating my queens mausoleum.

Very close to completing my 5 year challenge with this mod, glad to say I've still got around 50 fps whilst pushing 200 dwarves (well it did drop to 4 in the middle of the big battle). One question though, when burning clothing in the crematorium, does that just burn Xworn outX stuff or just anything surplus kicking around?

Lord Snow

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4711 on: May 31, 2012, 03:10:34 am »

Any mirrors to the download? Wimbli seems to be down.
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AssassinT90

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4712 on: May 31, 2012, 03:18:58 am »

I got a bug to report. Any stone stockpile allows rubble, no matter how they are configured. I have a "metal ores" stone stockpile and it's filled with rubble.
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4713 on: May 31, 2012, 03:27:19 am »

@assassin: Turn temperatur back on. Rubble should only leave evaporating dust. You probably have random things like sawdust, sparks, smoke, bacteria and fire in solid form lying around...

@the poster above assassin: No sorry, only on DFFD. See mainpost or my signature. Couldnt bring myself to call you by the Lord Commanders name, sry.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Lord Snow

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4714 on: May 31, 2012, 03:40:12 am »

So we're expecting dffd to come back up? Thats nice :)

On an unrelated note, the Game of Thrones represention of Snow is a really silly pansy. I'm not happy my old nick has taken this turn to the worse. (books are cool though :D)
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SAFry

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4715 on: May 31, 2012, 05:32:11 am »

Oh BTW, how did I end up with 1000 basalt bars? not blocks, bars...

Going to have to build something massive with them just to use them all up, might pave over my volcano and make a Dr Evil type opening with 4 tessellating bridges in the middle. See if I can tempt baddies on to it somehow. 

Broseph Stalin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4716 on: May 31, 2012, 06:32:12 am »

Oh BTW, how did I end up with 1000 basalt bars? not blocks, bars...

Going to have to build something massive with them just to use them all up, might pave over my volcano and make a Dr Evil type opening with 4 tessellating bridges in the middle. See if I can tempt baddies on to it somehow.
Were you using the recover metal reaction at the creature armory? I wound up with almost 8000 crocodile egg bars.

Lightningfalcon

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4717 on: May 31, 2012, 07:02:57 am »

Also, my legendary stonecrafter and mason have both been turned into "Acolytes of the Carp God", attacked a bunch of children, and left giant blood splaters on the ground.  What happened to their bodies? 
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Ishar

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4718 on: May 31, 2012, 07:18:18 am »

About the sauropods: Normal ones are fine. A bit tough, but fine, as they are not aggressive.
Undead sauropods, however, can be a bit overkill in evil biomes. Fine, the whole might of a decent military can bring them down, once. Then they rise again. And again. And then their body parts rise once more. Those things are worse than a full-scale siege.
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Shadytorments, a Masterwork DF community fort - RESTARTED as Newtorments!

AirPhforce

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4719 on: May 31, 2012, 08:33:42 am »

About the sauropods: Normal ones are fine. A bit tough, but fine, as they are not aggressive.
Undead sauropods, however, can be a bit overkill in evil biomes. Fine, the whole might of a decent military can bring them down, once. Then they rise again. And again. And then their body parts rise once more. Those things are worse than a full-scale siege.

Settled in a terrifying glacier. Undead sauropods showed up, and just started traipsing around the edge of the map, basically doing laps. Then the big red text appeared, and a Roc showed up. Well the Sauropods killed the thing in about 1/5th of a second. Then I had an undead roc to deal with.

I was glad that the first thing I did was wall the fort off, complete with roof, with no doors or gate, so I could just watch the things tear migrant wave after migrant wave apart. And it was great, until a pet goose died inside and the skin came alive and killed everyone somehow.

Basically, settle in an evil place, expect stuff you are not expected to beat. That's how it goes.
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SAFry

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4720 on: May 31, 2012, 10:57:34 am »

Were you using the recover metal reaction at the creature armory? I wound up with almost 8000 crocodile egg bars.

Ahh, yes I was and I only recently started doing that too. That's probably it then.

Broseph Stalin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4721 on: May 31, 2012, 11:06:05 am »


Ahh, yes I was and I only recently started doing that too. That's probably it then.
I had less than fifty crocodile eggs when I started the reaction and more than thirty when I finished it multiplies quick.

Arbinire

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4722 on: May 31, 2012, 11:30:54 am »

@zen and dragonly

*nods* that much I had figured out on digging through past posts in the thread.  I just cant figure out how to get the worms from cage to hive :(, I THINK I have tried releasing them after building the hives and just got the "can't release animal, no empty cage" message a bunch, but I haven't played in a few days, just recently got New Vegas and have been digging into that a bit :P.
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SAFry

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4723 on: May 31, 2012, 12:49:29 pm »

@zen and dragonly

*nods* that much I had figured out on digging through past posts in the thread.  I just cant figure out how to get the worms from cage to hive :(, I THINK I have tried releasing them after building the hives and just got the "can't release animal, no empty cage" message a bunch, but I haven't played in a few days, just recently got New Vegas and have been digging into that a bit :P.

I managed to get them out of the cage by pitting them but they just wondered around didn't know I had to have a nest though.

Speakafreak22

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4724 on: May 31, 2012, 04:04:42 pm »

I've got a few questions.
How do I make a golem cast? I'm trying to make the iron one. I've got some iron mechanisms and a few hundred iron bars, and it still won't let me make it at the golem forge.
Where do I construct clockwork parts?
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