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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1838563 times)

Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4695 on: May 30, 2012, 05:04:40 pm »

@yuriruler90: I know of the issue with the sauropods. ^^ Can be easily fixed by decreasing their size. A lot.

@berserkninja: Check the manual, it should tell you how good or bad gem is.

@fing0: Write zenerbufen, he is doing the Mac version.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

tahujdt

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4696 on: May 30, 2012, 05:12:37 pm »

Sooo.... Sauropods. Most awesome thing ever?

Most awesome thing ever.




In my best masterwork fort, I raise sauropods as livestock. War trainable also. So much better than dogs.

Also, Ninja'd by Meph.
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YuriRuler90

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4697 on: May 30, 2012, 05:20:24 pm »

This just in: a dwarf just withdrew to my Craftsdwarf workshop, stole 700 Sauropod bones and a piece of lignite, and made...
...
...
A mask.

Damnit.
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oliverosky95

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4698 on: May 30, 2012, 06:34:06 pm »

a possible bug:

the bebiliths (those hellish spiders) dont have a sprite
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zenerbufen

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4699 on: May 30, 2012, 06:47:03 pm »

Thanks a lot for this mod, I really enjoy playing around with it. However, the macros do not work for me; Every time I try to load the macros (ctrl - l) df freezes. Are these problems typical for a mac environment?
Will look into it, thanks.

kendo

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4700 on: May 30, 2012, 07:03:21 pm »

Dwarfs keep bringing meat to my dead cook's coffin. Not sure if this is a bug or not but I didn't experience it in Vanilla DF. Thought it might be to do with this mod since it changes meat? Not just one or two pieces, entire stacks of 28 meat. They drop bits of it on the coffin and leave, then someone else comes and collects it again later. His body is missing though, they haven't cooked him up have they?
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oliverosky95

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4701 on: May 30, 2012, 07:23:24 pm »

I want to make the bebiliths to spray soul webs but i cant find the soul silk template :I . The question is : where is that template and how to use it?
« Last Edit: May 30, 2012, 07:52:20 pm by oliverosky95 »
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Lightningfalcon

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4702 on: May 30, 2012, 08:00:49 pm »

Question- Why is about half by fort being harrassed by the Carp gods? 
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W-we just... wanted our...
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Rossol

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4703 on: May 30, 2012, 09:16:05 pm »

have a bit of arena testing with mountain king, and he got died in heat twice, by pyromancer with his flaming zombies and by hellhound, don't test all creatures though
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SeigeOps

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4704 on: May 30, 2012, 09:43:13 pm »

Question- Why is about half by fort being harrassed by the Carp gods?
It means that you've been infiltrated by the Carp God cult. You'll need to buy a ward from the dwarves caravan and hope thing don't boil over in the meantime. I'm not sure if there's any documentation on what to do afterwards, but I do remember a post regaling about a fort's purging of the cult earlier in the thread.
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4705 on: May 30, 2012, 10:53:58 pm »

Buy a ward, build an altar, make an Ward of Armok. It can reveal the Cult.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

IT 000

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4706 on: May 30, 2012, 11:25:08 pm »

Dwarfs keep bringing meat to my dead cook's coffin. Not sure if this is a bug or not but I didn't experience it in Vanilla DF. Thought it might be to do with this mod since it changes meat? Not just one or two pieces, entire stacks of 28 meat. They drop bits of it on the coffin and leave, then someone else comes and collects it again later. His body is missing though, they haven't cooked him up have they?

Hey! McCook! This meat is still raw! ...oh yeah...

~~~~~

A small typo on your DFFD download for the windows version

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Includes stonesense, dfhack, dfFusion, stonesense and (patched) dwarf therapist.
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McCrow

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4707 on: May 30, 2012, 11:38:41 pm »

Couple glitches I'm having with the most recent build:

All of the reactions for equipping pets with armor in the creature armory ask for steel armor casts, even the iron armor cast options.

For the Brewery workshop, the nonspecific "season drink (25)" reaction produces a stack of unlabeled "Drink (25)" items, which won't go in to any stockpile, dwarfs won't use it, and oddly it won't let me dump it either. Still shows up in the Drinks stock menu.
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Corai

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4708 on: May 30, 2012, 11:41:39 pm »

Buy a ward, build an altar, make an Ward of Armok. It can reveal the Cult.

Does that kill these things, or does it make them zerg rush everyone?

"WE GOT A WARD CARPS."

Your fortress has crumbled to it's end....
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4709 on: May 30, 2012, 11:52:48 pm »

Well, I said reveal. Not destroy. You have to kill them yourself.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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