@above poster
I don't know if anyone else has this problem but i can't access the AppSettings.plist on my mac, is there a way open that?
Yes, download the xcode tools from the appstore, be warned it's 'gigs' in size. I wouldn't recommend it though, there is nothing really in that file you need. It is completely ignored by dwarf fortress. The mac OS&the 'loader script' use it to properly integrate with the system. Editing anything in that file will just cause dwarf fortress to NOT open when you double-click it.
Instead open up data, then init, edit those files to your hearts content. TextEdit will work fine.
@fungus/sand:
The new version of dwarf fortress has new colors for allot of the rocks & mats. We should probably wait until after masterwork is based on the new vanilla raws and then re-address this issue, unless someone wants to submit a patch that will tweak the existing colors for usability in the meantime.
@everyone:
I'm going to be working on releasing a minor update for linux/mac soon with some scripts to allow you to toggle some options until I release the new gui, as well as include a working dwarf therapist/soundsense/and dwarf builder on mac. I am planning on defaulting illithids to off, and incorporating the 'trade caravans spontaneously bursting into flames' fix that was a few pages back if it works. (anyone want to test it?) I'm going to port these two changes to windows as well, plus possibly some documentation changes to make "help" a little easier to find. Since this means a new release for all 3 platforms is there anything else (small, easy, so the update doesn't get pushed out to long) you would like to see included in this update?
@meph:
dwarf fortress\data\config\graphics (beefmo ironhand mayday phoebus)
MasterworkDwarfFortress (phoebus ironhand jolly matrix)
Why are the graphics/raws split into the two separate locations and how do they interact with each other?
Also excepting your additions&gfx, it doesn't look like you change anything outside of the following locations from vanilla dwarf fortress, can you confirm I haven't missed anything glaring? thanks
\data\config
\raws
\data\speech
\data\art
\data\init