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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1838599 times)

azrael300

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4650 on: May 27, 2012, 03:59:37 pm »

when i was playing with masterwork a trader from a dwarven caravan became part of my fortress... why? i did not use dfhack to force anyone to join me.
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Edit. Oh Jesus Christ, Necro would be proud. The second horse in the caravan came in and immediately caught on fire. I looked into his inventory and found a burning pig tail fiber bag. Curious, I looked inside.
quote above is by yuriruler90

Broseph Stalin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4651 on: May 27, 2012, 05:04:48 pm »

when i was playing with masterwork a trader from a dwarven caravan became part of my fortress... why? i did not use dfhack to force anyone to join me.
Is he one of yours or just marked as friendly?  Occasionally a guard is left behind for whatever reason and they just stick around.

Mr. Palau

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4652 on: May 27, 2012, 05:57:00 pm »

I've just had a goblin 'ambush' of fifty eighty. I've never seem such high numbers before in an ambush, is this a vanilla issue?
I'm going to guess that your issue is a MasterWork issue and not a vanilla issue, because if it was more people would have complained about it already.
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you can't just go up to people and get laid.

Hugo_The_Dwarf

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4653 on: May 27, 2012, 06:02:00 pm »

It's that there is a gigaton of goblins, so they have more to throw at you. Attacking cave civs will act like this too, because they don't have wars with each other. so they just grow and grow and grow. Then when they find someone to attack "you" they got a huge reserve of cannon fodder.
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Noitanigami

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4654 on: May 27, 2012, 07:12:19 pm »

Hello,

I wanted to post a recent bug I've found. I cannot use items that are placed in bins. This has happened with both glass blocks (during the construction of a glass fort) and with cloth. I am new to this game, so this issue might be something I'm doing. Has anybody else had this issue?
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Broseph Stalin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4655 on: May 27, 2012, 09:10:52 pm »

Hello,

I wanted to post a recent bug I've found. I cannot use items that are placed in bins. This has happened with both glass blocks (during the construction of a glass fort) and with cloth. I am new to this game, so this issue might be something I'm doing. Has anybody else had this issue?
Are you sure you can't use the items in the bins or is it just bins being hauled? A problem with the new hauling system is that when a dwarf carries a bin of goods around to pick up more goods anything in the bin is unusable.

Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 MAC UPDATE
« Reply #4656 on: May 27, 2012, 09:16:24 pm »

Quote
I've just had a goblin 'ambush' of fifty eighty. I've never seem such high numbers before in an ambush, is this a vanilla issue?

It is no issue, it is a feature. Goblins dont just send ambushes, but also invading armies, just invisible. You wont get a "a vile force of darkness has arrived" message, but there is a hostile army on the map, just as big as any other army might be. This is intentional, and works the same way vanilla elves work.

EDIT: Just have to give this guy some more credit, just read it again to do reserach about how to make the cult better...

Reddit story from Masterwork: The Purging of Shieldfrenzy

EDIT2: Uploaded zenerbufens linux update to the frontpage. :) For 34.10
« Last Edit: May 27, 2012, 11:32:02 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Gunther

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4657 on: May 28, 2012, 06:09:51 am »

Hey, first post, but I'm curious of a few things if you guys can help me.

1) Does anyone know how to use special abilities/magic? I've been searching up and down and I don't know what keys are used to unleash unique powers.
2) Does anyone know if I can repair golems that have been hurt in battle?
3) Can anyone explain how/where I can find the Golem Workshop, build it, and start having it put to some good use?
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SAFry

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4658 on: May 28, 2012, 07:41:03 am »

Gunther, the golem workshop is under furnaces I believe. Look in your masterwork folder for the building guides. That should give you a few clues about the process. However I've heard there are a few issues with commanding them still, not sure haven't tried.

jakmak

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4659 on: May 28, 2012, 08:36:48 am »

hey memph or the guy who is working on this mod i encountered a bug. i got the latest version of this mod and there was no sound. i tried fideling with every option that involved sound ingame or in the mod options. i would use sound sense but i have no idea how to install it correctly so i am now playing this game without sound and i am worried it might throw me into a tantrum or drive me stark raving mad because staring at a mostly black screen without any sound probably isnt good for your ability to stay sane.
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SAFry

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4660 on: May 28, 2012, 11:23:07 am »

hey memph or the guy who is working on this mod i encountered a bug. i got the latest version of this mod and there was no sound. i tried fideling with every option that involved sound ingame or in the mod options. i would use sound sense but i have no idea how to install it correctly so i am now playing this game without sound and i am worried it might throw me into a tantrum or drive me stark raving mad because staring at a mostly black screen without any sound probably isnt good for your ability to stay sane.

DF has sound? I've been playing in silence for 2 months now and I haven't gone crazy yet, teapot fishcake wheelbarrow.

If you look in the utilities tab of the launcher, launch the game then launch soundsense from the launcher. Next it asks you to find the gamelog.txt file in your DF folder, it should be easy enough to find, it's in the masterworkDF 1.9.2/dwarf fortress main folder wherever you put that. Next click on auto update in soundsense, hopefully that should do it, I don't know for sure because mine is still updating at 8%  ???

I don't remember there being any sound in the vanilla though, apart from that classical guitar track, I usually just watch TV in the background or listen to the radio.

*UPDATE*

OK, then once it's done loading all the new sounds go to the Sounds Configuration tab in soundsense and click reload configuration, make sure you have sounds switched on on the launcher with the volume up etc. and finally you should hear the instantly regrettable sound of adventure! I might keep the sound effects on, that music WILL drive me crazy!
« Last Edit: May 28, 2012, 11:47:58 am by SAFry »
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Meph

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4661 on: May 28, 2012, 12:20:07 pm »

I did download and add the newest soundsense, so that should work fine, but it is true that the mod comes without the normal 3min background music loop. To cut down filesize, the mod is big enough as it is. If you still want it, just copy the .ogg into the data/sound folder.


@ghunter:
1. Dwarves use their magic skills automatically when enemies are near.
2. Yes you can, in the golem forge. Just station them on it/nearby when doing the reaction.
3. Golem forges need magma to work, you will only see them when you found a volcano or magmalake.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Werdna

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4662 on: May 28, 2012, 12:54:55 pm »

Some of the cavern-1 tiles are identical to stone wall tiles in the Phoebus set, making it difficult to tell what is cavern and what is wall - specifically, 'dread fungus' is often identical in texture/colors to rubble, and hard to distinguish from obsidian and other stone.
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zach123b

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4663 on: May 28, 2012, 01:19:47 pm »

the tan sand is annoying as well in phoebus.  it looks exactly like farm plots, i've changed it several times now to be a different color.  hard to tell the difference most of the time with tan sand :-\
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Broseph Stalin

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Re: ☼MASTERWORK☼ Dwarf Fortress - v1.9.2 - for 34.10 LINUX UPDATE
« Reply #4664 on: May 28, 2012, 03:11:32 pm »

Gold and silver clothing require bars instead of cloth, there's no use for gold or silver cloth.
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