If you want more dwarve civs, you just have to change these lines:
[MAX_STARTING_CIV_NUMBER:100][MAX_POP_NUMBER:10000][MAX_SITE_POP_NUMBER:120]
You dont need any duplicate civs, I had worlds with 3 dwarven civs. No problem. I could edit this to make dwarves appear more often, but then again that would affect the working balancing I have now with the default races. It would only make sense if you want to play a giant world, with 100 civs and all races enabled. Please bear in mind that a civ is not the same as a race/entity. There can be multiple civs for each entity.
All graphic packs and utilities (Therapist, Mouse Fortress) are updated, the raws are done, I personally tested minecarts, and I added Bladed/siked, weaponized minecarts. So all that is missing is still dfhack. And yes, I will wait for this, since I want to check the version with prospect and reveal before I upload anything.
[ITEM_TOOL:ITEM_TOOL_MINECART_BLADE]
[NAME:bladed minecart:bladed minecarts]
[VALUE:50]
[METAL_MAT]
[WOOD_MAT]
[TOOL_USE:TRACK_CART]
[FURNITURE]
[TILE:254]
[INVERTED_TILE]
[SIZE:60000]
[MINIMUM_SIZE:600000]
[MATERIAL_SIZE:15]
[CONTAINER_CAPACITY:500000]
[ATTACK:EDGE:10000:2000:slice:slices:NO_SUB:1000]
[ATTACK:EDGE:10000:2000:cut:cuts:NO_SUB:1000]
[ATTACK:EDGE:10000:2000:strike:strikes:NO_SUB:1000]
[SKILL:SWORD]
[ITEM_TOOL:ITEM_TOOL_MINECART_SPIKE]
[NAME:spiked minecart:spiked minecarts]
[VALUE:50]
[METAL_MAT]
[WOOD_MAT]
[TOOL_USE:TRACK_CART]
[FURNITURE]
[TILE:254]
[INVERTED_TILE]
[SIZE:60000]
[MINIMUM_SIZE:600000]
[MATERIAL_SIZE:15]
[CONTAINER_CAPACITY:500000]
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
[ATTACK:EDGE:20:10000:impale:impales:NO_SUB:1000]
[ATTACK:EDGE:20:10000:pierce:pierces:NO_SUB:1000]
[SKILL:SPEAR]
Hey Meph, just like to say that I've been playing modded games for many moons (since the Oblivion days) and you have got to be one of the most helpful and considerate modders I've ever encountered! They way you sorted out that guy with the leather bound books so quickly was very impressive, I think a lot of people don't realise how good they have it with this mod.
Thank you a lot for this
I still dislike the fact that some people get random crashes, and I cant figure out how or why. In 2 weeks time I will have a greater breack from coding though, for about 3 months. You are warned, my RL will take precedence over DF. I will still be around to answer question and bugfix/update to new df versions though. But I dont think that many new features will be done.
Speaking of new features, I added 3 things to the todo list:
Realisitc diseases, like bird flu from chickens, plagues started by rat-bites and such...
Custom artefacts, named weapons or items with a custom descriptions and stories on them...
A MasterworkDF Tileset, although I seem to be a terrible noob and cant get the transparency right...