I love your raw organization Meph it got to be the best I've seen, It make the editing so much easier
Is this sarcasm ? I know I did sort them once, but that was... 7 versions ago, they are a mess by now.
Out of curiosity, do clothes from silver/gold/iridium succumb to worn?
That is an interesting question. I unfortunatly cannot answer it, since I havent played extensivly since 34.
Bloodsteel and Ironbone could indeed be replaced with steel and iron, the same I do with ironbark and steeloak. But elves still have their steeloak-wood armor and weapons, and I want drow to have the evil materials. They should pose an alternative. If they were only parts of the boneyard, yes, I would make them optional, but since the drow use them as well I do intent to keep them in the game. I will work on reducing flavor items a bit and make them optional though.
@cheating chicken: Yes, indeed it does help. These will all be fixed for the next release, thanks a lot.
About sauropods: I can post the raws for them, but I dont see anything wrong with it one a first glance. So, here you go, have fun with it. There is not even a speed value assigned, so they should have the default value of 1000.
YESFF[CREATURE:SAUROPOD]
[DESCRIPTION:A colossal lizard found grazing in tropical swamps. It eats leaves along the tops of trees. It is normally placid when left alone.]
[NAME:sauropod:sauropods:sauropod]
[CASTE_NAME:sauropod:sauropods:sauropod]
[CHILD:10][GENERAL_CHILD_NAME:sauropod calf:sauropod calves]
[CREATURE_TILE:'S'][COLOR:7:0:0]
[PETVALUE:2500][BUILDINGDESTROYER:1][TRAINABLE_WAR]
[PET_EXOTIC][CREATURE_CLASS:PET_HEALING][MOUNT_EXOTIC][LARGE_ROAMING]
[BIOME:ANY_LAND][BIOME:SWAMP_TROPICAL_FRESHWATER]
[BIOME:ANY_LAND][BIOME:SWAMP_TROPICAL_SALTWATER]
[BIOME:ANY_LAND][BIOME:SWAMP_MANGROVE]
[POPULATION_NUMBER:30000:30000][UBIQUITOUS]9:15][CLUSTER_NUMBER:3:5][FREQUENCY:100]1][DIFFICULTY:3]
[MEANDERER][NATURAL]
[PREFSTRING:enormity]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:TRUNK:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:OUTERBRAIN:BRAIN:SKULL:MOUTH:2TUSKS:GENERIC_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
[STATE_NAME:ALL_SOLID:ivory]
[STATE_ADJ:ALL_SOLID:ivory]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
[TISSUE_NAME:ivory:NP]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:CREATURE_MAT:ANIMAL:SINEW:200]
[LIGAMENTS:CREATURE_MAT:ANIMAL:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:CREATURE_MAT:ANIMAL:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:CREATURE_MAT:ANIMAL:PUS:LIQUID]
[BODY_SIZE:0:0:150000]
[BODY_SIZE:1:0:1250000]
[BODY_SIZE:5:0:30000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:50:70]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:stomp:stomps]
[ATTACK_CONTACT_PERC:250]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[DIURNAL]
[HOMEOTHERM:10066]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1:IRIS_EYE_BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5]
EDIT: Wiki says: NOT_LIVING : Cannot be raised from the dead. I dont think it affects anything else but the tag Fit for reanimation, the rest it ignores. Opposed to life... now that is one I wouldnt want my dwarves to have.