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Poll

One or the other... vote once for #1 and once for #2.

#1: Put the Alarm Siren in the Military Garrison, it fits and is one buildings less.
#1: Keep the Alarm Siren seperate, I want to have it near my other levers.
#2: I have traded with Gnomes, build Artificer and Weather Control Station.
#2: I have NOT traded with Gnomes, did not have the chance to build their buildings.

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Author Topic: ☼MASTERWORK-DF☼ V.3 - New release and old post. This will be locked later.  (Read 1837981 times)

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Okay, this is the third time my up/down stairs have inexplicably transformed into down stairs. No problem.
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Borshch

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Dudes,how do I train animals?I made training zone,but I don`t know what to do next

Forgen it,I just found out how
« Last Edit: May 12, 2012, 09:24:13 am by Borshch »
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Morwaul

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Brownscoats assemble, I just got to know the name of the director about 2 weeks ago. Wow. Now waiting for firefly cameos as well.

Redemption?
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Neyvn

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Brownscoats assemble, I just got to know the name of the director about 2 weeks ago. Wow. Now waiting for firefly cameos as well.
Oddly enough, I would never had known unless I was told... NOW I HAVE TO GO SEE IT!!!, and NO WONDER ITS GETTING HIGH MARKS!!!
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Sirmaril

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Okay, this is the third time my up/down stairs have inexplicably transformed into down stairs. No problem.

Maybe you have removed ramps elsewhere and took those up/down stairs by coencidence, happend to me often. the other problem that i noticed is that if you designate up/down stairs on ice they will be digged out, but they will only be down stairs.

Tsuchigumo550

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Just wondering what the offer a life job does in the temple of armok, my head priest keeps walking into the building alone and I am afraid it is a suicide job >.<

-From the Building Guide-

Needs Nothing

- 1 Slade Warhammer of Armok
- 1 Slade Armor of Armok (75%)
- 1 Death (Random Chance)

I should try and make useless migrants into strand extractors and assign them to temples offering lifes. I wonder if it causes sad thoughts in dwarves. "Oh sweet, look at this Slade Warhammer! Too bad my dear friend Adequate Potashmaker died, he was such a valuable member of this fort."

As far as I can tell, you can't choose who dies and thoughts still occur.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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Meph

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You can choose who dies by using workshop profiles, and only allowing useless migrants for the temple.

About the stairs: Remove ramps will also change up/down stairs to downstairs. And with multi-z-lvl designations that did happen to me quite often when it was introduced as well. Great wtf moment.

About the two handed weapons that cant be used by dwarves: Bollocks. That is simply not true. All twohanded weapons have [MINIMUM_SIZE:52500], and dwarves are usually 60000. So that is good, I even got a report about a demonbound that did dual-wield greataxes, one slademantine, the other iridium-artefactmade. The two-handed:xxxxx simply refers to how big a creature must be to wield them one-handed, and most dwarves cant pull that of usually.

@azrael300: Would you please stop spamming around ? I dont know why you post your noble positions and overpowered weapons here...

PS: I did see the movie. I was, and I still am, impressed. Joss Whedon does not disappoint. And Avengers 2 already got a green light, so a bright shining future awaits. ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Sirmaril

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About the stairs: Remove ramps will also change up/down stairs to downstairs. And with multi-z-lvl designations that did happen to me quite often when it was introduced as well. Great wtf moment.

Hey I just said that couple of post ago. And I must say that I was really suprised when it happened to me and I began to wonder why dwarfs don't do they job and die of thirst/hunger.

Meph

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Yep, and I repeated it, because... dont know. But then again you seem to copy my signature, so I guess it is ok when I copy an answer from you ;)

EDIT: oh, and for those who care: MY TO DO LIST
« Last Edit: May 12, 2012, 01:36:59 pm by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

zach123b

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i can attest for the sauropod speed being over 9000, seemed odd but couldn't even take a loo'k' at it once i saw the flash as it had left the map already leaving it's group behind
no idea but i saw a wagon do it before so i just ignored it

any chance we the community could help?
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"IT'S WORLDGEN TIME!"
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Sirmaril

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Yep, and I repeated it, because... dont know. But then again you seem to copy my signature, so I guess it is ok when I copy an answer from you ;)

I'm not copying it, I spread the word. ;D

CheatingChicken

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Quote from: Meph's To-Do-List
Giant Gargoyles are invisible in ASCII, only a black square.

There are more invisible creatures. To find and fix those, just search for [CREATURE_TILE:255] in all the raws, since no creature should be using tile 255, which is empty space.

Edit:

Spoiler: Invisibilities I found (click to show/hide)

Hope this helps you ;)
« Last Edit: May 12, 2012, 04:25:14 pm by CheatingChicken »
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FalseDead

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I know that you said that Ironbone and Blood Steel are identical to Iron and Steel

But, would it be possible to give Blood Steel a Bleed effect and Iron Bone Have a Increased chance of Breaking bones when used in weapons?

Cause otherwise keeping those in seems kinda odd, just adding more complexity for little benefit

Maybe a option to remove?

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Borshch

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I know that you said that Ironbone and Blood Steel are identical to Iron and Steel

But, would it be possible to give Blood Steel a Bleed effect and Iron Bone Have a Increased chance of Breaking bones when used in weapons?

Cause otherwise keeping those in seems kinda odd, just adding more complexity for little benefit

Maybe a option to remove?
But they are alternative to iron and steel in case of no iton ore on the embark place,they made from bones,you can easily gain bones and blood.
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Arek

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Out of curiosity, do clothes from silver/gold/iridium succumb to worn?
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